NeoWorld 2.0 Update


The current version contains the first batch of updates on NeoWorld 2.0. The major changes are:

  • New rules on building and industries
  • New rules on working
  • Technology Tree
  • New rules on daily mining pool
  • The compensation on demolition

The following features are under development and will be updated gradually.

  • New rules on RO / RO factories
  • New rules on parcels
  • New rules on greening
  • New rules on wonder
  • New rules on ability
  • New system: Equipment
  • Optimization on existing UI

To lower down the immediate impact of upgrading, after the upgrade, the following systems will be temporarily shut down until the next major upgrade.

  • Players could not buy parcels from system for now; but players could buy parcels from another player.
  • RO factory could not be built for now.
  • Wonders and tourist building could not be built for now.
  • The dividend for greening is paused for now. The ROs locked for greening could be unlocked. The new system will be included in next update

Buildings and industries


The core gameplay of NeoWorld 2.0 is based on managing land and buildings. Players construct a variety type of buildings, consume raw materials and electricity, produce semi-process materials and gain business value. 95% of the NASH mining pool will be allocated according to the business values of the buildings.

2、Industrial Chain

There are four business sectors in the game, namely, industrial, commercial, culture and service. Each sector will have four levels, namely, Icollection level, II rough processing level, III fine processing level and IV final product level. The collection level buildings (timber, stone, steel and hi-tech material factories) will be the same for all four business sectors and the buildings of the other three levels will vary for each business sector. Outputs of lower level business buildings will be consumed as inputs for high level buildings. The output of final product level buildings will be business value.

Taking commercial sector as an example, raw materials like timber, stone, steel and hi-tech materials will be produced from the collection level of buildings. In its rough processing level of buildings, rough materials will be produced using a combination of the raw materials. In its fine processing level of buildings, fine materials will be produced using a combination of rough(ly) processed materials. Finally, the final product level of buildings will produce business value by consuming fine processed materials.

The most common industry chain is shown in following figure. There are Raw Material A/B, Subsidiary Material A/B, Major Product and Side Product for each industry. The materials at Collection Level are common in all industries.

3、Conditions of Operating a Business

1)The Building

A player has to own the right type of business building, if he wishes to produce a certain type of products. For instance, timber is only produced when a player owns a timber factor.

All buildings (including all four levels, I collection level, II rough processing level, III fine processing level and IV final product level) will be priced in fixed USDT values and paid in NASH. The amount of NASH to be paid will be pegged reversely to the NASH/USDT price, i.e. the higher the NASH price in the markets, the less a player pays for the construction of a buildings, and vice versa. The NASH price paid by players for constructions will not flow back to the NASH mining pool. Instead, 5% of the NASH price paid will be booked as commissions and the remaining 95% to be burnt periodically.

Buildings in NeoWorld2.0 can be warehoused or demolished (but with no NASH returned) and can be traded in a secondary market between players.


Every production in a business building will consume electricity. The player can buy electricity with NASH. Electricity coupon or NASH coupon could also be used to buy electricity.

Electricity is a resource that for all continents. It is produced by power plants of the continents. Each continent by default will have a power plant, which produces 1/24 of its maximum storage capacity of electricity every hour. The continent lord can use NASH to build more power plants to increase the maximum storage capacity and the power generated per hour. In addition, the technology tree of the continent can be unlocked to increase the quota of power plants on the continents.

Players have to paid a certain amount of electricity cost in NASH for each production. The unit price of electricity is set by the continental lord (in his absence, the default electricity price will apply). 95% of electricity charges will be the continental income and 5% will be the income of NeoWorld. Please note if certain amount of charge is paid by NASH coupon or electricity coupon, it will not be counted as continental income.

After each production, the required amount of electricity will be deducted from the continental electricity storage. If the continent is running short of electricity, buildings on the continent will not be able to produce. The continental lord can adjust the electricity rationing for each business sector on the continent to optimize the electricity supply.

3)Production and Cool Down

For I collection level buildings, only electricity is consumed. For instance, timber is produced with consumption of some electricity. For II, III and IV level buildings, electricity as well as materials outputs from the previous level will be consumed.

When all operating conditions are met, buildings can start production to generate the corresponding output. A cool down period follows after each production. During the cool down period, the building will not be able to produce. When the cool down period ends, the building will resume production. In NeoWorld 2.0, players do not need to operate individual buildings to produce, but rather manage production operations via a production strategy dashboard, to give orders and manage all types of buildings.

In NeoWorld 2.0, buildings will continuously consume resources for production and therefore the depreciation mechanism will be removed and no renovation is needed for buildings.


Specialty Material is special material. A continent can choose to have one or a few specialty materials when it unlocks its technology tree.

Specialty materials are used for specific production lines and provide necessary materials for certain dedicated type of level IV buildings. Such level IV buildings will have higher output of business values and thus have a higher share of the NASH mining pool.

The production of specialty materials may require a few other specialty materials as inputs, therefore increasing the needs of cross-continent transportation of materials.

Take Oil and Silicate as example:

5、Business Value of Buildings

By default, 95% of the NASH daily mining pool will be distributed according to the business value and 5% will be distributed according to the results of working. The portion of NASH to be distributed according to business value will be share equally amongst the four business sectors (with competition mechanism to be introduced in the future). Only the level IV buildings will be able to produce business value.

The level IV buildings of each sector has two types: normal and special. Normal type of IV buildings will only consume normal materials in production and special type of IV buildings consumes specialty materials in production in exchange for an advantage in producing more business value.

In constructing a building, player can choose the star levels. The higher the star level is, the higher the construction cost will be and the larger the land space is required; but the business value produced by a higher level of starred buildings will be more as well.

Note: The attributes of the workers have no bearing on the buildings’ outputs, which only relate to the attributes of the buildings.



Starting as a newcomer with a beginner level of ability, players need to work in various industrial buildings built by other users to gain work experience, contribute to work progress point, and chances to win a variety of materials or equipment. 5% of the daily NASH mining pool will be distributed based on the daily performance of the players. If the daily mining pool is not distributed, it will be returned to mining pool and join the distribution in next year.

2、Working Abilities

The player will have 5 new types of work abilities; they are Collection abilities, Commerce ability , Manufacture ability , Service ability , and Culture ability .

Players can gain work experience, and increase proficiency by working at business buildings. As the proficiency increase, the available ability points will increase accordingly. The ability points can be activated using NASH. The ability points can be allocated to the 5 types of work abilities then.


For each business building, there is an attribute – Work Performance Point. Each work at the building will increase the work performance point for the business building. When the indicator reached 100%, a grand prize will be given out. All players who contributed to the work performance point are eligible to win the grand prize. The more contribution he made, the higher the chance he can win this grand prize. At the same time, the business building will enter cooldown period, player can’t work at the building then. After the cooldown period, the work performance point will be restored and the business building is open for players to work again.

In order to simplify the process, the Work Performance Point and rewards for the same type of buildings under the same landlord, will be calculated as a lump sum.

E.g. If Landlord A has 5 material collection factories, each has 50 Work Performance Points, therefore landlord A’s material collection factories have 250 Work Performance Points. Any player work at any of the 5 material collection factories will contribute to the total Work Progress Point. When the Work Performance Point reached 250, a grand prize will be issued. Such grand prize will be 5 times the prize for a single material collection factory.

4、Work Rules

Each industrial building has “work difficulty” setting; the difficult level is different for different building. As a result, the reward for work at different difficult level is also different.

The “Work Progress Point” produced by each work is a random value, ranging from 1 to “corresponding work skill – work difficulty of the building”.

Work experience and random rewards will be given to player for each work action. In summary, there are three parts of reward for work:

  • Each work with gain Work Experience
  • Each work will have a chance to win random reward, the reward depends on the actual contribution to Work Progress Point, higher the chance to get epic rewards. There is a reward table for each building. Generally, the rewards from higher level buildings are better. Level IV buildings can provide stable assistant business value reward, which is used to get reward from daily mining pool.
  • Once the Work Progress Point is completed, all player contributed to the work progress point will stand a chance to win the grand prize. The probability of winning the prize depends on the contribution he / she made for the Work Progress Point.

Each work will consume energy value; player can’t work if there is not sufficient energy value. It can be recovered in player’s apartment or visit special tourist buildings. There is a short waiting time for each work to be completed. Player can reduce the waiting time by equipping with equipment (refer to section 5) or relevant skills.

5、Adjustment on Ability Points

Player needs Ability Points to activate abilities. The ability points need to be bought with NASH.

Because of the adjustment on working system, the following rules on abilities are adjusted:

  1. The following abilities are cancels:
  • 精英技能(for all industries)
  • 精益求精(for all industries)
  • 灵感迸发(for all industries)

2)The property “Proficiency” is useless now

3)The fund in lucky pool will be used in other systems

4)The following abilities are adjusted:

  • AI Ability:level 1 to unlock “unmanned plane”,level 2 to unlock “Hand of God”  (Others are removed)
  • 专精致志:max  level 5, to reduce advertise time to 5 seconds

We will unlock and reset all abilities of all players and send back the NASH in bill level D. The cost the player spent for elite abilities will be refunded in form of NASH coupons.


The equipment system is not opened in current version

Lord System


In NeoWorld 2.0, the lords of continents could affect the development of the continent significantly by deciding “Research”, “Policy”, and “Infrasture”.


To start a research, continent development index, continental fund and pre-requisite research must be met. When the lord started a research, all players could see the status from “continental research”. The research will take effect from 00:00 (UTC +8) of the third day after researching time and a research cost will be deducted from continental fund. The lord could cancel the search before it takes effect. If the continental fund is not enough for the cost, the research will be cancelled.

There are multiple research departments. Different department could research on different projects.

1) Electricity Research Lab

It could research on projects to raise the max number of power plant could be built, the electricity production rate, and to lower down the cost to build power plant.

2) Specialty Lab

It could research on projects to unlock the specialty, and raise the production rate of corresponding factories.

3) Others

Under development


The player could check the policy at “Continental Policy”. The published policy will take effect at 00:00 next day and could not be withdraw.

New policy options in NeoWorld 2.0:

1) Electricity Price

The lord could set the electricity price (ranged from 5 – 50 NASH). The default price is 5 NASH.


The lord could set the distribution among the 4 levels of industries. The produced electricity will be distributed to the production of all levels of industries. If the power of certain industry is not enough, the buildings will not work. The range of distribution of each level is 5%- 50%, and the sum must be 100%.

3)Policy for Specialty

The lord could do research to unlock the specialties, and to decide the specialty that could be produced by specialty factories. All specialties are categories to A and B categories. One single continent could only choose two specialties in the same category. Changing the polity will have a cooling down time for 1 week. The first time to set the specialty is free and the consequential changes will cost NASH from continental fund.


The continent needs public infrastructure to support development in the future.

In NeoWorld 2.0, continent power plant is opened. There are 1 power plant initially for all continent and building new ones will cost NASH from continent fund.


1、Enhanced Quick Actions

1) The player could Auto Place, Auto Delete, Auto Pick Up, Auto Research on owned parcels.

  • Auto Place: The target parcel must be clean (there is no building on the parcel including collectible resources like trees). The player could use this quick action to put all feasible buildings onto the parcel.
  • Auto Delete: The player could delete all the buildings (which could be removed). Note there will be no refund.
  • Auto Pick Up: The player could put all buildings to warehouse (the building must be able to be put in warehouse)
  • Auto Research: The player could search on all scientific buildings

2) Auto collect is removed. And Auto Renovation will be removed in future version

2、Wonder Wishes

1)“超级明星” will not add popularity value

2)By default the award for each point of “吆五喝六” is 0. The lord will decide the factor, ranged from 0 – 100 NASH

3)By default “Inspire” will not gain any NASH. The lord will decide the award, ranged from 0 – 10 NASH

3、The base price of NASH

To lower down the impact of NASH price changes, when calculating NASH price versus USDT, the value will be the average price on yesterday. It will be same over the same day (UTC +8).

The detailed calculation rule is: on each hour, the price of NASH/ETH and ETH/USDT price at DragonEx will be used to calculate the NASH/USDT price at this hour. The average price of the day is the average value of the 24 values.

In the future, the formula might be updated if NASH is listed on more exchanges. We will announce the updated formula when it happens.

4、NASH Coupon

1) NASH coupon is distributed for the transaction of NeoWorld 1.0 to 2.0. The base fund is from the locked NASH in buildings of 1.0 and the operation pool. There will be no future distribution of NASH coupon.

2) Supported scenario of NASH Coupon

  • Purchase buildings at “Buy Buildings” interface. Note it is NOT “Build Buildings” interface
  • Purchase Ability Points
  • Purchase electricity

3) If NASH coupon is used to purchase buildings, 95% of NASH will also be burnt as well.

5、UI Optimization

6、The NeoWorld Assist mobile app need to re-installed

7、Update on Calculation of Contribution Value and Continental Development Index 

In NeoWorld 2.0, the contribution value will not be related to industry value. Now when a player buy a building at “Buy Buildings” interface, the contribution value will increase, the value will be related to type of building. The continental development index will be the sum of contribution value of this continent for all players. The update time of continental development index is 00:00 (UTC +8)

The other ways to increase contribution value remains unchanged.

Further improvements

NeoWorld 2.0 upgrade is a continuous progress. We will release the features in stages to lower the impact on existing system and reduce the understanding cost for players. In addition, we will listen to players’ feedback, to improve the system gradually. Your feedback is important to us!

All the numbers included in the update are shown in corresponding interfaces. From this announcement, there will be no table for detailed numbers.

Scheduled Time on the Release of NeoWorld 2.0

Dear Players:

NeoWorld will be having a scheduled maintenance on tentatively from 12:00 noon to 18:00 on on 6 September. Following the maintenance, NeoWorld 2.0 will be officially launched. Details of NeoWorld 2.0 will be announced before the end of the maintenance.

In the mean time, we will be distributing compensations according to earlier announcements.

NeoWorld Team

NeoWorld 2.0 – The Compensation Plan for Old Buildings

Dear NeoWorld users:

After more than a year of development and exploration, NeoWorld is about to optimize and innovate the underlying rules, which we call NeoWorld 2.0. Under the new rules system of NeoWorld 2.0, some old systems and values will change greatly. The most important point is to destruction of the buildings will not get NASH back.

For the benefit of users, we started a special demolition period from August 16th. During this period, users can destruct existing buildings without loss and get NASH back. But at the same time, we also encourage and expect users to retain the assets and achievements previously gathered in NeoWorld and continue to write a new page alongside NeoWorld. Therefore, for the buildings that remain after the demolition period, we will implement the following compensation schemes depending on the type of construction:

Business Building

After NeoWorld 2.0 is launched, the original business building will retain its appearance, but will no longer provide any functionality, which can be regarded as pure decorative building. The owner can subsequently destruct or replace the same type of business building in batches into another building (replacement costs associated with construction costs). Note the destruction will not get NASH back.

The original business building will no longer be available for construction, and NeoWorld 2.0 will launch a new multi-level business building system, in which the construction cost of all buildings will be denominated in USDT.

After NeoWorld 2.0 is launched, a compensation amount will be calculated based on the cost, depreciation, grade, and star rating of a single business building. The compensation amount will be issued in the form of NASH coupons. NASH coupons and NASH equivalents can be used to purchase buildings, pay for electricity, and other system-level consumption (e.g., skill systems), but NASH coupons cannot be withdrawn. In addition, according to the level of the business building, a corresponding number of items “Development Star” will be awarded, which can be used in the new version of the building upgrade system. The compensation amount for all business buildings under the user account will be calculated and distributed to the account in the form of a gift package. The NASH coupons and other items in the package can be used immediately after collection.

4) The calculation formula of the compensation is: initial construction cost × depreciation loss × compensation coefficient. The compensation coefficient is determined by the type, grade and star rating of the business building. The detailed values are as follows:

Star Level Compensation Coeffecient
1 1 1.10
2 1.20
3 1.41
4 2.01
5 3.02
2 1 2.23
2 2.43
3 2.84
4 4.05
5 6.08
3 1 4.63
2 5.03
3 5.85
4 8.27
5 12.32
4 1 10.38
2 11.20
3 12.82
4 17.68
5 25.78
5 1 25.45
2 27.08
3 30.33
4 40.03
5 56.24
Ordinary Business Buildings N/A 1.05

For example, if a player has a 3 star, Lv3 sports center with depreciation rate 80%, and has not been destructed during this demolition period. After the release of NeoWorld 2.0, the number of NASH coupons that the player will receive is:

85862 (initial construction cost) × 80% (depreciation loss) × 5.85 (compensation coefficient) = 401834.16

Prior to the NeoWorld 2.0 update, the user’s continental contribution value will temporarily retain the current value. After the NeoWorld 2.0 update, it will be recalculated based on the new contribution value algorithm.

Material Factory

1) The three ordinary material factories (timber, stone and steel) will continue to retain the existing functions and values in the NeoWorld 2.0, but the construction price will be denominated in USDT, and no NASH will be returned after destruction.

2) After NeoWorld 2.0 is launched, the production of Hi-Tech Material Factory will no longer apply the scientific research mode, but will be adjusted to the production rule of the ordinary materials factory. The construction price will be denominated in USDT, and no NASH will be returned after destruction.

3) Material Factories that have not been destructed during the demolition period will be retained after NeoWorld 2.0 launching and will be applied with new pricing system automatically.

RO Factory and Laboratory

The first phase of NeoWorld 2.0 will not change the rules for RO factory and laboratories. If there are regular adjustments, it will be announced in advance and give all users a reasonable transition period. Therefore, the relevant buildings are not designed for compensation after this update.

Decorative Building

1) After NeoWorld 2.0 is launched, the prices of all decorative buildings will be denominated in USDT, and all decorative buildings will be set to new green values. Destruction of decorative buildings will not get NASH back.

2) The unremoved decorative building will retain the building’s appearance and match the new greening value, and calculate a compensation amount according to the initial cost * compensation coefficient (0.3), which is issued to the user in the form of NASH coupons.

3) The green fund dividend rules in NeoWorld 2.0 will be adjusted. First of all, the greening fund is no longer a quota, but the lord allocates a specific amount from the continental funding pool. Secondly, the greening fund will be divided according to the daily greening index of each continent. The greening index needs to be obtained based on greening value with locking a corresponding amount of RO.

Functionary/Facility Building

1) After NeoWorld 2.0 is launched, the price of all functional buildings will be denominated in USDT. Destruction of new decorative buildings will not get NASH back.

2) The functional building that has not been destructed will retain its original function and calculate a compensation amount according to the initial cost * compensation coefficient (0.3), which will be issued to the user in the form of NASH coupons, and destruction will be get NASH back.

3) In NeoWorld 2.0, due to the Robot R&D plant and the tent R&D plant will temporarily stop functioning, so the compensation coefficient is 1.05, that is, the retained robot R&D plant and tent R&D plant will use the initial cost * compensation coefficient (1.05) to calculate the compensation amount, which will be issued to the user in the form of NASH coupons. Destruction will not get NASH back.

4) All existing robots and tents (advanced), including the ones in bags and hypermarkets and already used robots, will be compensated by the power vouchers. The compensation scheme will compensate 100 power coupons for each robot, and 5 for each advanced tent. Power bills can be exchanged after NeoWorld 2.0 launching.


Regarding the treatment plan of the building, there might be details overlooked, and we will actively listen to the opinions of the community and add more details.

DT Deposit Awards Announcement

The DT Deposit Promotion ended on 12:00 of 7th August and awards will be given to listed players below.

Gift Pack winners will receive mails in the game in 7 days time. The top 30 deposit winners will the Alchemy factory in the warehouse page when the DragonLand launches.

List of winners:

Please contact the telegram if you have any queries.


Release Note (10th August, 2019)

The expected update will be conducted on 14:00 – 16:00 on 10th August 2019:

  1. NeoWorld 2.0 transition preparation
  2. NEOLAND Zone 1 land features
  3. New features on checking character ID
  4. Voting result of tariff on wharf of some islands
  5. UGC costume updates
  6. Other bugs
    1. Display bug of material factory count down time
    2. Change of depreciation rules: Buildings will depreciate when they are in the warehouse and will not produce income.


Details of the Transition Plans before NeoWorld 2.0 Version Update

As NeoWorld 2.0 may have significant amount of fundamental adjustments and optimization, a transition plan is prepared and the detailed timeline is as follows:

Construction Halt Period: from 10th August update to launch of version 2.0

  • Purchasing lands from the system will be put on a halt
  • Construction of buildings will be put on a halt
  • Upgrading and level-up of buildings will be put on a halt
  • Before the demolition period, we will release gradually:
    1. new rules on the business buildings;
    2. new rules on working;
    3. compensation plans for buildings not demolished during the Demolition Period, in order for players to make informed decisions about demolition.

Demolition Period: after 16th August update and until 23rd August update

  • Certain types of buildings will be treated as if it existed for 90-day when calculating the refund of NASH
  • During the Demolition Period, the pollution index does not have an impact
  • After the Demolition Period, the demolition function will be halted until NeoWorld 2.0 is online
  • More details on the demolition period will be announced in the 16th August announcement

Launch of NeoWorld 2.0: 28th August (tentative)

  • All players will receive a compensation package based on the type and amount of his buildings owned.
  • Certain types of buildings will be revamped totally, but remain as decorative buildings (can be demolished but no NASH will be returned).
  • Sale of vacant land from system will be restored.
  • Construction and demolition of buildings will be restored.
  • “Bulk Construction” feature will be available for constructing or demolishing in quantity the same type of buildings, or replacing one type of building with another type in quantity (construction costs will have to be paid).
  • 0 will have four updates with 28th August update being the first one. Details will be further announced before 28th August.

Note: The above transitional plans only apply to the Main Continents and do not apply to Islands of NeoWorld.

Scheduled Maintenance and Minor Adjustments to NRO Calculation Formula

There will be a scheduled maintenance from 18:30 – 19:30 (UTC+8 Singapore time). For minor adjustments over the calculation of NRO payout.

We note that there is a discrepancy in the understanding of the NRO production calculations, and hereby we make minor adjustments and clarifications:

In calculating the total USDT value of NRO of any day, the land parcel attributes will be added to the production output of the mining machine. For instance, RO-enhanced land will give a Type A NRO factory a boost of 10% of its USDT value of USDT, making it 4000USDT X (100+10%)=4400 USDT. A player will receive an email on the calculation of the NRO payout on the day it is distributed, as an effort to increase the transparency of the game system.

DragonLand is Coming

I thought Dragonland is just only in How to train your Dragon only? But It’s real now! You don’t hear wrong, DRAGONLAND is coming to town🔥🐉

This end of July, we will be the first citizens to set foot on DragonLand. What are you waiting for? 6000DT in Mining Pool is front of your eyes!