Release Note 30th March 2019

Maintenance Time: 1400-1600 30th March 2019 (UTC+8)

1. End of Event: EOSLAND material factories could be destroyed with building cost returned
After the event ends, the following adjustments will be made:
1) 20 right points will be deducted for each of the buildings built before 26th March maintenance. If there is no enough right points, all of the material factories (except the first one which is built without right points) will be put back to warehouse automatically.
2) After maintenance, the material factories will be able to be put into warehouse again, and 30 right points will be returned.

2. Adjustment on depreciation rule
1) The productivity of EOSLAND material factories (including Timber, Steel, Stone and Hi-tech) will be halved in each depreciation.
2) The renovation of Timber, Steel, Stone factories will require ERO. The details are as following:

3. Other adjustments
1) The production of materials on NEOLAND and EOSLAND will not introduce pollution of the land.
2) When putting currencies into chest of NEOLAND and EOSLAND private space, stamp fee will be charged.
3) Adjustment on some avatar animations

Release Note 27th March 2019

Maintenance Time: 1400 – 1600 27th March (UTC+8)

1. Event: EOSLAND material factories could be destroyed with building cost returned

Event period: After maintenance – maintenance on 30th March
During the event, players could destroy the material factories (not including RO factory), and got all EOS building cost and 10 right points returned,
After the event, 20 right points will be deducted for each of the buildings built before 26th March maintenance. If there is no enough right points, all of the material factories (except the first one which is built without right points) will be put back to warehouse automatically.
After 30th maintenance, the material factories will be able to be put into warehouse again.

2. EOSLand Land Rental Test Run

The land rental on EOSLAND will be open for trial run. In current version only empty land could be rented.

1) The land owner could set empty land (which is not under sale) for rental. Rental period (7-90 days) and rental fee (0.1 – 1000 EOS) need to be configured. The rental information is listed on Map panel.

2) If a land is set for rental, no construction on this land is allowed. If the owner cancels the setting, there is a 6 hours cool down time before next set for rental.

3) If a player rent the land, the rental fee for 1 unit of period will be paid to owner, and the tenant will gain the operation right on this land during this period. The land owner will receive the mail notification with the rental fee (5% of stamp fee will be deducted and 70% will go to mining pool)

4) During the rental period, both the owner and the tenant could check the rental information by going to Map -> Click on the land -> Rental Management panel. Both parties could choose the “auto renewal” option – by default the auto renewal is on. When the current rental period is over, if any party choose not to renew, or the tenant does not have enough balance to renew, the rental will be over, otherwise the tenant will automatically pay the rental fee to the owner and rental will renew to next cycle. The owner will receive rental fee by mail.

During the rental period, the operation right the tenant will have:
1. Check the land information in Map -> My Lands and teleport for free
2. Rename the land
3. Buy/Build factories or business buildings, operate and collect incomes. The contribution points gained by the buildings belongs to the tenant.
4. Choose whether to renew

During the rental period, the right the owner will have:
1. Check the land information in Map -> My Lands and teleport for free
2. Choose whether to renew
3. The contribution points gained by the land belongs to the owner.
4. When the rental is over, all the building belonging to the tenant will be put into tenant’s warehouse. If the building is under construction or has award to collect, the building status will be reserved after it is put on another land. The operation right will be returned to the owner.

Land is the most important asset in game and there might be dispute between players during rental process. The game will continue to update and optimize the rules. At the same time, before making the rental decision, please consider all the related factors, including but no limited to rental fee, rental period, and the land location.

Improvement on Chest in Private Spaces

The “Consumable Technology Treasure Chest” in private space on all continents is improved. Now the owner could put the currency and RO on corresponding continent into the chest.

Release Note (detailed) 26th Mar

Maintenance: 10:30-11:00 UTC +8


1. Remove the restriction on the development value of the business building upgrade.

2. Adjustment on Right Point cost of building new material factories.
The Right Point cost of building material factories is changed to 30.

3. Adjustment on mapping of personal contribution value and number that ERO factory allowed.

4. Adjustment on releasing stages of material factories.
In EOSLAND, the total number of material factories is limited by the development value. The updated mapping is as following:

5. Adjustment on releasing stages of ERO factories.
In EOSLAND, the total number of ERO factories is limited by the development value. The updated mapping is as following:

6. Adjustment on daily production of ERO
The daily total production of ERO is adjusted as following:

7. The production rate of factories will be halved after each depreciation.

8. For buildings already built but does not meet the new requirement.
– For ERO factories which exceed the personal contribution limit, the owner could raise the contribution value in 7 days. After 7 days, the factories exceed the limit will be removed and all of building cost.
– For material factories, in current version the factories will not be able to be put in warehouse. In 3 days after next release (scheduled on 27th, Mar), the factories are allowed to be removed by owner, all of the building cost and 10 right point per unit will be returned. After 3 days, the factories will be allowed to put into warehouse. At the same time, for each factory built before today’s maintenance, 20 right points will be deducted.

Release Notes 26th Mar

Since the launching of EOSLAND, we have received various constructive feedback from users. We also conducted research and analysis on the imbalance issues caused by the rules and numerical settings in the development stage of the island. NeoWorld development team sincerely apologizes to the community users for the technical bugs that existed in the early days of EOSLAND. For the releasing of future versions, we will certainly do our best to provide users with a stable and high-quality gaming experience with a more rigorous development process.
With the consideration of a number of feedback, we will update the game at 10:30-11:00 (UTC + 8) on March 26 to adjust and optimize EOSLAND’s numerical settings of economic model. The update will include:
1. Remove the restriction on the development value of the business building upgrade;
2. Adjustment of other values.
In order to maintain fairness, the details of the numerical adjustment will be released after the service is stopped at 10:30 (UTC + 8) on March 26. Please pay attention to the relevant announcements.
For other optimization suggestions for EOSLAND Island, you are welcomed to give us feedback via the official communication channels. Thank you!
NeoWorld Team

The island of eoslambdacom will open on 1600 21st Mar (UTC +8)

EOSLAND is a Cluster of Islands and comprises of 21 islands. On EOSLAND, EOS is the major currency. The game rules on EOSLAND are open and the ultimate goal is to allow the EOS community to define the rules. Each island is operated by a EOS node, which supplies the initial EOS mining pool.

The first island of EOSLAND is the Island of eoslambdacom, and operated by EOS node eoslambdacom.

The Island of eoslambdacom has a size of 400 pieces of lands (20×20). The auction of lands was started from 1200 8th Mar, 2019. The auction has finished on 1200 15th Mar, and the total bid price is 8151.7 EOS. According to the rule, 70% of the total income (5710.39) will be injected into initial mining pool.

The initial mining pool provided by eoslambdacom is 10,000 EOS. Therefore there are 15,710.39 EOS in the initial mining pool. The players could gain EOS by building, working and attending the events etc.

The island of eoslambdacom will open on 1600 21st Mar (UTC +8). The latest updates will be published on official site and wechat official account

Wechat Official Account: eosland

There will be 5 events when EOSLand opens. The details will be published gradully.

Event 1: Benefit for High Contribution
1) ERO will be awarded to the players with continental contribution: 1 ERO for each 50,000 contribution. The decimal part of ERO will be dropped.
2) The contirbution on different continents will not be accumulated, i.e. if one player have 20,000 on each continent, the total ERO he/she will get is 0.
3) The calculation is based on the value on 1400 21st March (UTC +8)
4) ERO will be sent to players’ mailbox after EOSLAND opens

Release Note 16th March

Maintenance Time: 14:00 – 16:00 16th March (UTC +8)

“BattleField” is online

The player could design their own battle field in private space. The battlefield is in beta and the features will keep improving.

In the future, there will be more game mode to choose. The users could have more choices  when building private spaces. More importantly, the owner could gain income from sales of tickets and other virtual items.

The detail of battle field is as following:

New Building “Star Arena Portal” 

The player could build “Star Arena Portal” with NASH on his land. People could enter “Star Arena” from the portal. Each player could be at most one Star Arena Portal. The building could not be destructed to put back to warehouse.

The players will have battle properties in star arena: HP, Attack, and Defense. In arena, players could gain weapons to fight with others.

The player will die when HP is reduced to 0. The player will revive from the entry point of the arena.

“Equipment Halo” and Attack Mode

The owner of the arena could place “Equipment Halo” (with NASH) in the arena.

The halo could be place in any place in the arena. The owner could set the equipment type in halo. When the player enters the halo, he/she will get the corresponding equipment.

In current version of game two types of equipment are supported, namely “Railgun (S)” and “Railgun (M)”. Railgun (S) has faster attack rate, and the bullets fly faster, but with lower damage; Railgun (M) has lower attack rate, and the bullets fly slower, but with higher damage.

When a player carries gun, he/she will be in attack mode. In this mode, a crosshair will show up in the center of the screen. The player could move mouse to aim target, and shot by left clicking the mouse.


The owner could buy “Sentrygun” with NASH and place them in the arena.

One active sentrygun will detect and attack the targets automatically in its attack range. The players could attack the sentrygun. If a sentrygun is destroyed, it will reborn after certain period of time.

If there are more than one targets in its attack range, the sentrygun will attack the target who made the most accumulated damage to itself. If there are more than one targets have same damage, the attack target will be the one who entered the attack range first. The accumulated damage will be cleared when the player moves out from the attack range, or died.

The attack mode of the sentrygun could be set by the owner, namely “RapidFire”, “Artillery Fire”, and “Bombard”. The attack rate,  damage and bullet speed are different in different mode.

Release Note (9th Mar, 2019)

Update Time: 14:00-16:00, 9th Mar (UTC +8)


1. The cooling down mechanism of “Relax” and “Sleep” is changed to “Available Times” per day. The available time will be reset at 0:00 (UTC +8). In “Dream Apartment Community” (the house in newbie town), player could relax once and sleep once per day; in intermediate apartment the player could relax once and sleep twice per day.

2. The cooling down time of selling house or move into a house is displayed now.

3. The player could “return to house” in “Map” and teleport to the land on where the active house

2. Optimise the calcuation on production buildings with depreciation

When collecting the materials, if there is a decimal part after depreciation, the decimal part will be kept in the building and accumulated until next collection. For exmaple, if the number of material prduced is 6, and the deprecation rate is 80%, 4 materials will be collected and 0.8 will be kept in the building

3. Open of NEOLAND House

Starting from 12:00 noon 10th Mar, 3 intermediate communities on NEOLAND will be on auction. The auction will last for 24 hours. After auction, the houses in the community could be traded with NEO.

4. Adjustment on NEOLAND Business Building Leveling Up Limitation

The limitation on business building leveling up on NEOLAND is temporarily disabled. The limitation will re-enabled when the 2nd zone of NEOLAND is open.

Auction Rules for EOSLAND

1. Preparations

① EOS is the only token supported during this auction.

② Players need to deposit EOS into the account from the official website, and then transfer EOS into the auction centre.

During auction, players can transfer EOS in and out of the account freely, though there will be a certain period of cooling down time. No transaction fee will be charged.

③ At the end of auction, the balance will be transferred back to the game account.

2. Auction Time

Begin Date: Mar. 8th at 12:00 pm (GMT+8) ,2019.

Duration: 7 days

End Date: Mar. 15th at 12:00 pm (GMT+8) ,2019.

3. Land Attributes

Some lands have special attributes listed as following:

*Dock (Starting price: 20EOS):
players could build airports and wharf here, thus to provide a lower-cost access for other players to go to other continents. Revenues generated from airports and wharf (after tax) belongs to the building owner.

*CBD (Initial price: 50EOS):
players could build special buildings with special functions here.

*Lumber Lands (Initial price: 5EOS):
Players build timber mills here, and the production of woods will increase 30%.

*Stone Lands (Initial price: 5EOS):
Players build stone factories here, and the production of stone will increase 30%.

*Steel Lands (Initial price: 5EOS):
Players build steel factories here, and the production of steel will increase 30%.

*High-tech material Lands (Initial price: 15EOS):
Players build high-tech material factories here, and the production of high-tech materials will increase 10%.

*Rare Ore Lands (Initial price: 20EOS):
Players build mineral factories here, and the production of rare ore (NRO) will increase 10%.

*Ordinary Lands (Initial price: 2EOS):
There is no additional attribute on ordinary land.

There is at most ONE attribute for each land.

4. Auction Rules

① The initial price of the each land is decided by the attribute.

② Bids must be multiples of 0.1 EOS and greater than the current bid.

③ After bidding for one land, that amount of EOS will be frozen that players cannot use it to bid other lands.

④ Players can withdraw the bid only when he’s not the highest bidder. No fees would be charged if withdraw.

⑤ When the auction time runs out, the land automatically belongs to the bidder with highest price and will not be auctioned again.

⑥ The auction end time will be changed according to the bidding each time. Here are the details:

a.for each bidding, the end time is the current time plus X.
In earlier stage of the auction, X = 12.
e.g., after someone bids for a certain land, if no one bids it with a higher price in the next coming 12 hours, then this auction ends.
In the last 24 hours of the auction, X will be halved for each biding, the lowest time is 10 mins.

b. If the calculated auction end time is greater than the auction stop time (Jan. 3rd at 22:00 pm, GMT+8), then the auction ends according to the latter.

5. Others

Lands that no one bids during the auction will be put on sale after EOSLAND officially released. Purchasing price will be its initial price in auction.