Release Note – 1st June 2019

Maintenance Time:

1st June 14:00 – 16:00 UTC +8


Open of UGC Factory / UGC Shop

1. The players could build UGC Factory / UGC Shop on Mainland.
2. Construction of UGC Factory will cost 5,000 NASH. At most ONE UGC Factory is allowed for each player. After construction the player could manufacture the audited model(s) that uploaded by him/herself. Each product will cost 10,000 Timber, 10,000 Stone, 10,000 Steel, 50 hi-tech materials, and 3,000 NASH. Each manufacture will take 8 hours.

In each manufacturing, the player could only start one product line. In the product line, no matter how many products are planned, the manufacture will always take 8 hours. The manufacturing process could be terminated. In that case 50% of the NASH cost will be returned, but no materials will be returned.

The production will be in “Item” type. Items could be traded in UGC Shop. If the item is used, the player who used the item will gain the corresponding avatar. Avatars could not be traded. Please note the costums may with different genders. Only players with corresponding gender could use those items.

3. The construction cost of UGC Shop is 3,000 NASH. At most one UGC shop is allowed for each player. Only UGC products could be sold in UGC Shop.

4. 5 sets of UGC costums are added.

Event: “GALAXY Wallet” Air Drop. 10,000 GC will be distributed.

Event Time:

3rd June 12:00 – 13th June 24:00 (UTC +8)


1. During the event, players could build event building “Galaxy Wallet (GC)”. There are 1000 buildings in total and in first-come-first-serve mode. There are at most one building allowed on each parcel. The building cost is 10,000 NASH. After the event, the building could be destoryed and 95% of the building cost will be returned.
2. During the event, 750 GC will be evenly distributed for each constructed building at 24:00 (UTC +8)
3. During the event, all players could collect GC from “Galaxy Wallet (GC)”. Each building could provide GC for 5 players for each day (0.05 each time). Each collection will cost 1 NE value. The collection time for buildings will be reset on 24:00 each day.

Event: ChongAi Chain Special Award

Event Time:

After Maintenance – 10th June 24:00 (UTC +8)


1. During the event, all the awards from ChongAi Chain are doubled. The total amount of candies distributed each day is 24,000 CA; and the player could get 2 CA for each collection (only 1 NE is consumed)
2. During the event, the owners of “ChongAi CA” building will have a chance to get special gift code provided by ChongAi Chain. Using the gift code in ChongAi official site will gain special awards. The details are at The code will be sent in mail.


1. The time of next depreciation will be displayed for business and production buildings.
2. The overhead icon for community partner is removed.
3. The character will keep running forward if pressing “~” key.

IOSTLAND Auction Guideline


  1. Only registered user could participate in the auction. You can register a new account from the following invitation address:
  2. IOST is the only supported currency in the auction.
  3. Players need to deposit IOST before participating the auction. The IOST deposit address is available from here.
  4. During auction, players can transfer IOST in and out of the account, though there will be a certain period of cooling down time. No transaction fee will be charged.
    At the end of auction, the balance will be transferred back to the game account.

Auction Time

Time Start: 12:00 pm, 28th May (GMT+8) ,2019.
Duration: 7 days
Time End: 12:00 pm, 4th June (GMT+8) ,2019.

The Parcels

There are 9 territories in IOSTLAND. In each territory there are 30×30 parcels. All of the non-ordinary parcels (315 parcels in total) will be in auction. The details are as following:

The Holy Place 1
CBD 15
RO-Enhanced 9
Dock 59
Hi-Tech Material Enhanced 33
Timber Enhanced 66
Stone Enhanced 66
Steel Enhanced 66
Empty Parcels 85

The empty parcels open in auction but there is no extra villa or road on them. The remaining 500 parcels not be released during the auction, and they will be open for sale when IOSTLAND opens. The price will be 10000 IOST. When buying the ordinary parcel, the owner will get one Villa (house) and corresponding greening for free. And the owner could adjust the buildings by his/her own needs.

Parcel Attributes

The non-ordinary parcels has one and only one special attribute, as following:

Parcel Type Base Price (IOST) Description
The Holy Place 50000 1. Owner could build special buildings with special functions
2. 30% add-on for fixed-income of business buildings
3. 20% add-on for IRO production
4. Owner will get special building “Teleportation Platform”
5. Owner will get special building “Monument”
CBD 15000 1. Owner could build special buildings with special functions
2. 20% add-on for fixed-income of business buildings
Dock 5000 1. Owner can build wharf and airport
2. 10% add-on for fixed-income of business buildings
RO-Enhanced 10000 1. 10% add-on for IRO production
2. Owner will get free 2 IRO factories
Hi-Tech Enhanced 6000 1. 10% add-on for hi-tech material production
2. Owner will get 2 free hi-tech factories
Timber Enhanced 2000 30% add-on on timber production
Stone Enhanced 2000  30% add-on on stone production
Steel Enhanced 2000  30% add-on on steel production
Empty Parcels 100 N/A
Ordinary Parcels N/A With pre-built villa

On all types of parcels, the owner could build all types of material factories and business buildings.

Auction Rules

  1. The initial price of the each land is decided by the attribute. (The parcels which are not bid by anyone will be available for sale with price of 10000 IOST)
  2. Bids must be 1% higher than current bid price. If the current price of parcel is lower than 10000 IOST, the minimum price increase is 100 IOST.
  3. After bidding for one land, that amount of IOST will be frozen that players cannot use it to bid other lands.
  4. Players can withdraw the bid only when he’s not the highest bidder. No fees would be charged if withdraw.
  5. When the auction time runs out, the land automatically belongs to the bidder with highest price and will not be auctioned again.
  6. The auction end time will be changed according to the bidding each time. Here are the details:
    a) for each bidding, the end time is the current time plus X.
    In earlier stage of the auction, X = 24.
    e.g., after someone bids for a certain land, if no one bids it with a higher price in the next coming 24 hours, then this auction ends.
    In the last 24 hours of the auction, X will be halved for each biding, the lowest time is 10 mins.
    b) If the calculated auction end time is greater than the auction stop time (4th June at 12:00 pm, GMT+8), then the auction ends according to the latter.

IRO Presale

IRO (IOSTLAND Rare Ore) is a core resource on IOSTLAND. IRO has a total supply of 10 millions. Each island of IOSTLAND will have 1 million IRO and will be activated at the time the island is opened. 95% of the 1 million IRO will be produced by constructing IRO collection factories on the island and the remaining 5% will be held in custody by the operating team for the purpose of launching events or other on-going campaigns.
After the lord election, the last 10% will be put into IRO factory mining pool.

  1. There are 1000 IRO will be pre-sold before IOSTLAND opens. There is no other production of IRO before opening.
  2. The presale only opens for players who holds no less than 10 NEST.
  3. IRO could only be bought with NASH. The price is 1 IRO = 20,000 NASH
    The presale will start at 12:00 pm 9th June (UTC +8). There will be announcement one day before.


  1. One IOSTLAND Pass (Permanent) will be given to the owner for each parcel auctioned. The owner could activate the pass to gain permanent FREE re-entry right of IOSTLAND. The passes not activated could be sold in supermarkets.
  2. The non-ordinary parcels which are not bid by anyone will be available for sale with price of 19999 IOST after IOSTLAND opens. The ordinary parcels could not be bid during auction. They are available for sale with 10000 IOST after the opening.
  3. The functions of special building “Monument” are as following:
    1. All the player could “BLESS” at the Monument, and gain the buff “BOOST”.
    2. With “BOOST” buff activated, the player could “boost” any business building for 10 times. By doing this, both the player and the building could gain more business value from working.
    3. “BLESS” will cost IRO. The price will be set by the owner of Monument. 30% of the IRO cost will go to owner and 70% will be burnt.
    4. “BLESS” will cost consume energy or work time of building. There is no CD for “BLESS”
    5. The effectiveness of “BOOST” depends on the development value of the territory.
    6. After the player “BOOST” for 10 times, the “BOOST” buff will be removed. If the player “BLESS” when there are remaining “BOOST” times, the remaining times will be invalidated.

Release Note (May 25th 2019)

NEST Developer Program (Alpha)

NEST Developer Program targets to normal users who has basic UGC ability, and also professional workshops. Based on different proficiencies, the developer program provides different packages for users to choose (Plan A/B/C)

In this version, the users will be able to upload self-created model, and in next release (scheduled in next week) to manufacture and sale the production in game. In alpha version, we only provide “AlphaTest Package”. In the full version of the developer plan, all 3 packages will be available. The price and rights for different packages are subject to change based on user feedbacks.

The detailed rules are:

1. To Apply
User could go to “NEST Plan” -> “Developer”, to lock NEST to apply developer plan. The details are:

2. To Upload
After the developer plan is activated, the user could upload models at “Account” -> “Developer Program”.

The developer could download the sample files from developer program page, modify it upon your wish, export the specific format and upload. The detailed requirements are listed on the developer page.

The model must be audited after upload. If the audit passed, the model will be added to the game in next update.

Note: The uploaded model, including the ones in audition, will occupy the quota. Once the number of models reaches the quota limit, no more uploads will be allowed. The developer could delete existing models to release the quota.

3. To Manufacture and Sale
The developer could manufacture the product with models which are already in game. To manufacture, the developer need to build “UGC Factory”, and each manufacturing will cost materials and NASH.

There will be a fixed lead time to manufacture. After that the developer could collect the corresponding product from the factory. Note: if the developer delete the model in developer program, the model will not be able to manufacture upon deletion, but the products already produced will not be affected.

The developer could build “UGC Shop” to sell the UGC products.

The “UGC Factory” and “UGC Shop” is not included in current release. They will be in game together with the first batch of UGC models.


1. IOST/NASH pair is not available in RO Exchange
2. The names of all islands permit related are unified to “XX Permit (Y Period)” and “XX Permit (Y Period) Coupon”
3. “Events” Panel is added. Player could check the ongoing and future events.
4. NEST exchange stamp fee adjustment. From May 27th, 2019, the stamp fee of NEST exchange will be changed from fixed 100 NASH to 0.5% of the exchange amount in NASH (minimum 100NASH).
5. “Chong Ai Chain” airdrop

NeoWorld Ecosystem Contributors Division

In NeoWorld Ecosystem Construction Manifesto, we have stated three principles in the early stage, “talent-oriented”, “from strict to wide”, and “governing from the rule of the people to the rule of law and perfecting the rules while practicing”. Under these three principles, we have formulated the budget and set out the NeoWorld Ecosystem Contributors Division.

Division Monthly Bonus Priority
Bronze 50,000 Nash Trial Period
Silver 100,000 Nash Number or Completeness
Gold 200,000 Nash Quality
Platinum 400,000 Nash Persistence
Diamond 700,000 Nash Internal Influence
Challenger 1,000,000 Nash External Influence

Explanations on Division

  • The monthly bonus of 50,000 – 1,000,000 Nash is based on the standard of the Ecosystem Construction Committee which stipulates 50,000 Nash for members and 1,000,000 Nash for Chairman.
  • The reason why the Bronze Division receives only 50,000 Nash is that we encourage more players to participate without the risk of profiteers.
  • The Division is inherited. For example, In Gold Division, “quality” is highly valued. However, it implies that the first two standards, “the trial period” and “number or completeness” are both reliable. In the case of Platinum Division, the contributor must be “persistent”, that is, he has been and will be doing his job for quite a long time.
  • All newcomers must start in the Bronze Division, and after passing the trial period, they will be rated according to their performance. Meanwhile, in the light of the fact that there are a few players who have been contributing and meet our standards, they will be rated instantly.
  • We can conclude from the standards that there are biases towards each indicator. The weights from high to low are external influence → internal influence → persistence → quality → number. However, none of the weights can be completely failed. For example, if the “persistence” of high weight is desirable with the poor “quality”, he will not be selected.
  • Regardless of the Divisions , once you make negative acts such as discrediting NeoWorld or spreading false allegations, you will be instantly disqualified.
  • The Challenger Division is the highest level with the monthly bonus of only 1,000,000 Nash. According to the price, it amounts to only a thousand RMB a month. It is incredibly low. If you have such doubts, please do not apply.

On Rating

To advance the ecosystem development as early as possible, we will implement the rules of “The Committee nominates and votes the contributors” according to the principle of “governing from the rule of the people to the rule of law”. We will make announcements on the division results to community.

On Rating Period

For now, we decide to make divisions on the 22nd of each month, including accepting applications of new contributors.

Our Hope

The Committee is both sincere and fearful in the process of setting the division standards because we learn that human nature has a weakness: Inequality rather than want is the cause of trouble. When there were no rewards, quite a few players did a good job, but now we have divisions and bonus. If it doesn’t work well, some may think that the committee did not recognize their contribution and then it hurts their initiatives. The result is the last we would like to see.

Therefore, we are here to appeal that everyone can be as good as the Committee, and remember the mission in times of benefits. Always keep in mind that all of what we have done is to advance the development of NeoWorld, and only NeoWorld is truly successful can we harvest the fame and fortune.

NeoWorld First Ecosystem Construction Committee

May 21, 2019

Release Note 10th May

Maintenance Time: 16:30-17:30 10th May (UTC +8)

Adjustment on ONTLAND Ordinary Parcels

1、On ONTLAND, when a player buys an ordinary parcel from system, he / she will get one ONTLAND Pass Coupon (Permanent) (The player who bought parcels will receive the coupons from mail)

2、On ONTLAND, 70% of the parcel purchasing cost from system will go back to mining pool of ONTLAND

3、The Dream House on ordinary parcels will be able to put into warehouse, but it could not be sold.

Fix on Wharf

Fix the issue that the rule “Each right point will get 100 throughputs maximum” does not take effect


1. The remaining cooling down time of building level up.

2. Display issue of setting subsidy.

3. The displayed number of material required of renovation of buildings with high stars.