Detailed Rules of DRAGONLAND

1. Beta Period

The first week will be in beta test mode. If we found serious fault, we will have maintenance immediately. There are special rules during beta test:

1.1. There will be resource plants on all parcels. All players could collect materials from the plants. There is a small chance to get high-tech material in this process. When the resource is collected, the owner of the parcel will automatically receive extra resources. The wish “快马加鞭”  – Speeding Up: Restore happiness point by 200, and double material gains from production operations at mining factories (timber factories, stone factories and steel factories),  will take effect during collection.

1.2. In first 3 days of opening, there will be event “Dragon Egg War” from 20:00 – 20:30. The players could collect candies from Dragon Egg trees, and put it into the Dragon Egg baskets. The award will be based on the ranking according to the amount of eggs collected. Please refer to the detailed announcement about the event.

2. Introduction

2.1. Overview

DRAGONLAND is a virtual world by DragonEx. There are 9 territories in total, and consist of 8100 parcels.

2.2. Area

DRAGONLAND 1st Territory consists of 900 parcels.

2.3. The Mining Pool

The initial value of the mining pool is 6000 DT funded by DragonEx. With the additional stream from the parcel auction of 3160.36 DT, the total value of the mining pool is 9160.36 DT. The mining pool would release according to the development situation of the island.

2.4. Materials

The materials of DRAGONLAND can be imported from NeoWorld but you need to pay the tariff. Players can also build the material factory in the island to produce materials.

2.5. DRO

DRO (DragonLand Rare Ore) is a token representing the rights and privileges on DRAGONLAND, and it is an indication of the development of island.

2.6. Transportation

2.6.1. From NeoWorld to DRAGONLAND

The player on mainland could go to “Holy Grail” (at the newbie town at centre of the 3rd continent, at coordination 200,200) to teleport to DRAGONLAND. It cost 1000 NASH each time, however it is free for players with DragonLand Pass.

2.6.2. From DRAGONLAND to NeoWorld

The player could teleport to NeoWorld from DRAGONLAND from the “Teleportation Platform”. The player who is holding “DRAGONLAND Pass Permit” will teleport for free, otherwise 0.04 DT will be charged.

3. The Parcels on DROGANLAND

3.1. Overview

There are 30 x 30 or 900 parcels in total.

3.2. Attributes

Different type of parcels has different attributes.

Parcel Type

Default Attributes        Other Benefit
Saint Business Value of all Industries +30%


RO Production +20%

1. Owner could build special buildings with special functions

2. Owner will get special building “Teleportation Platform”

3. Owner will get special building “Monument”


Business Value of all Industries +20% Owner could build special buildings with special functions
RO Enhanced RO Production +10%


Business Value of all Industries +10% Owner can build wharf and airport
Steel Enhanced Steel Production +30%

Timber Enhanced

Timber Production +30%
Stone Enhanced Steel Production +30%

High-Tech Enhanced

High-Tech Production +10% Owner will get 2 free hi-tech factories (Delivery to warehouse)

Villa Parcel

With One Villa by default
Ordinary Parcel

Only land parcel brought through auction has additional building as a bundle. There is no additional building for parcels brought through the in-game system after the land auction period.

3.3. Parcel Potential, Features, Develop and Invest

1) New feature: “Develop” a Parcel

a) One parcel will be “developed” to gain additional characteristic. The maximum number of characteristic a parcel has is the same as the number of characteristic sockets. The number of sockets depends on the potential of the parcel. S: 5, A: 4, B: 3, C: 2, D: 1. Potential of the parcels are as below.

Parcel Type





RO Enhanced



High-Tech Enhanced

Villa Parcel


Timber Enhanced

Stone Enhanced


Steel Enhanced

Ordinary Parcel


b) Currently there are 9 characteristics available; each has 5 levels D ~ S. The higher the level is, the more powerful the effect is.


Special Effect Level D Level C Level B Level A

Level S

Timber Base

Timber Production Speed + 5% 10% 15% 20% 30%
Stone Base Stone Production Speed + 5% 10% 15% 20%


Steel Base Steel Production Speed + 5% 10% 15% 20%


Hi-Tech Base

Hi-Tech Production Speed + 5% 10% 15% 20% 30%
RO Base RO Production Speed + 1% 3% 5% 7%


Business Base

Business Value of Business Building + 5% 10% 15% 20% 30%
Industrial Base Business Value of Industrial Building + 5% 10% 15% 20%


Service Base

Business Value of Service Building + 5% 10% 15% 20% 30%
Culture Base Business Value of Culture Building + 5% 10% 15% 20%


c) When a socket is unlocked, one characteristic will be randomly picked up and filled into the socket. The characteristic could be reset and randomly picked up gain. Depends on the position of the socket, the levels of the possible characteristics will be different.

Socket Order

Possible Characteristic Level









d) The “unlock” and “reset” operations for a parcel will be unlocked based on the development index of the parcel. Each execution of unlock and reset will cost DRO.

Development Index
Required For Unlock

RO cost for Unlock Development Index
Required For Reset
RO Cost
For Reset
1000 1 4000



3 6000 6
5000 5 8000



7 10000 10
9000 9 12000


2)There will be a base development index for each type of parcel. The development index can be raised by investing on the parcel.

Parcel Type

Base Development Index




RO Enhanced



High-Tech Enhanced


Villa Parcel

Timber Enhanced


Stone Enhanced


Steel Enhanced

Ordinary Parcel


3)New Feature: “Invest” a Parcel

a) By investing a parcel, the development index of that parcel will be increased. The more fund invested, and the longer investment duration is, the faster the development index will rise. The parcel owner can select “10/100/1000 DT” as amount invested, “10/30/100 Day” as investment duration to form an investment plan for the land parcel.

Investment Duration (Day)

Investment Amount (DT)

Daily Development Value Increment

10 10



100 7
10 1000



10 2
30 100



1000 128
100 10



100 27
100 1000


b) When the owner invests on a parcel, 1% of the total investment will be deducted as tax. The investment could be checked in the personal bill interface. The investment could not be cancelled halfway. When the investment is due, the owner could get the fund back immediately from the bill.

c) The parcel could not be put on sale if it is under investment. The parcel could not be invested if it is already on sale. The parcel on renting could be invested as normal.

4)Buy and Sell Land Parcel

a) Buy from the System

Except the land parcel sold through auction, all the other land parcels are available to be purchased by players. The price of the parcel depends on two factors:

  • The average price of same type of land sold ( Including land sold through auction and sold directly by the system);
  • Adjustment factor 1.1.

b) Buy from Other Player

Players can sell the land parcels he/she owns. Only empty land parcel (no buildings on the parcel) can be transacted. 5% of the transaction value will be charged as tax, 70% of which will be channelled into the mining pool.

4、The DT Mining Pool

1) Overview

The players could mine DT from the mining pool by building and operating the business buildings. It will be calculated every day at 24:00 (UTC+8).

2) The Release Cycle

Mining pool will be released every 7 days, as one release cycle. The mining pool will consist of two parts: the token returned back to the mining pool in the last 7 days, and the total remaining mining pool value from last release cycle. Every part has a release ratio. The former is 30%, and the latter depends on the development value of the island, the ratio increases as number of business building built increases.

No. Business Building Built














In the first 7 days, “the token returned back to the mining pool in the last 7 days” is 3160.36 DT, from the auction of parcels; “the total mining pool value of last 7 days” is 6000DT which is funded by DragonEx.

Every day, 1/7 of the amount will be released. If it is not fully released on that day, the unused part of the quota will be returned to the mining pool.

3) Returning to Mining Pool

The following will be returned to the mining pool:

Wharf: 95% of the construction cost, 70% of the tax

Business Building: 95% of the construction cost, 70% of the trading price (the trading is not open yet)

Factory: 95% of the construction cost, 70% of the auction price, 95% of the renovation cost

Special Building: 95% of the construction cost, 70% of the tax.

Parcels: 70% of Auction and Sales, 70% of the tax.

DRO factory: 5% of the construction cost.

5、Business Buildings

 1) Industries and Industry Values

There are four types of business buildings: Manufacture, Commercial, Cultural and Service. Each of the type will get 1/4 of the mining pool. The industrial value of each type of business buildings is different, and the industrial value will affect the development value of the territory and the contribution value of the owner.

2) Construction

2.1)  Cost DT

Players can use “Building Purchase Panel” to buy business building. The price rules of the buildings are here:

a) The more this type of building you owned, the more DT Right Point you need to lock to get the next one;

DT Right Point need to be locked = No. of buildings owned * 5

b) The more this type of building built in the territory, the higher the price for the next one.

Price for the next building = Total No. of buildings built * 0.02 + 12

When you purchased one, the building will be sent to your warehouse.

2.2) Materials Cost

The Building will be in “Under Construction” mode when you place the building in the parcels. Certain amount of materials must be put into the building to complete the construction. The materials could be put by the owner or any other player.

3) Business Value

3.1) 95% of the daily mining quota will be used for the mining pool of industries. Each industry will have 1/4 of the pool. For each industry, the pool will be distributed based on the players’ business value of the day.

3.2) Business building will generate Business Value (BV). The owner could collect BV from business buildings. On 24:00 (UTC+8) every day, the system will distribute DT based on the collected BV for all players. The DT return per BV is capped at 0.00006 DT. If the total BV does not exceed the total amount in mining pool, the players will get 0.00006 DT for each BV. Otherwise, the DT from the mining pool of that day will be distributed to all BVs equally.

3.3) There are 2 types of Business Values: Fixed BV and Assist BV. The building will generate fixed BV every hour, and there is a max number of stored BV for each building. If the stored BV hit the limit, the generation will pause until the player collects BV. Other players could “Work” in the building and each “Work” will increase the assist BV of the building. During the distribution of DT, the fixed BV and assist BV take same weight in calculation.

4) Work Income

4.1) 5% of the daily mining quota will be pool of assist, and will be distributed based on assist value.

4.2) When the player works in other’s building, it will consume “Energy” and “Happiness” and get assist value. If the owner set subsidy, the worker will get extra reward.

4.3) The energy point will recover by “Relax” in apartment.

The happiness will recover by:

a) “Relax” in apartment;

b) Recover in special buildings in CBD (chargeable);

c) Use items which could recover happiness.

4.4) There is a limit for times to work. Every time when someone works in the building, the time will reduce by 1, and corresponding BV will be added in the building.

  1. Level Up

1) The owner could level up the business buildings. Levelling up will consume materials. After levelling up, the industry value, the fixed BV / hour and assist BV / work will be improved.

2) After each successful levelling up, there will be a cooling down time before next levelling up. The player could cool down immediately by paying 0.1 DT for each hour. 

  1. Depreciation and Renovation

The business buildings will deprecate for every 10 days. The depreciation level will be 80%, 60%, 40%, 20%, 10% correspondingly. After depreciation, the business value will be lowered down accordingly. Renovation will consume materials based on building level and depreciation level.

  1. Demolition and transfer

Once the building is demolished, only right points will be returned, and no fees or materials will be returned.

  1. Industrial competition

The function is not opened, please wait for the subsequent update.


  1. Price rules

Players can use “Building Purchase Panel” to buy factory. The price rules of the buildings are here:

a) The more this building you owned, the more DT Right Point you need to lock to get the next one;

DT Right Point to be locked for next Factory = No. of Factories owned + 1;

DT Right Point to be locked for next Hi-tech Factory = (No. of Hi-Tech Factories owned + 1)*5;

b) The more this building the territory built, the price is higher for the next one.

Cost for next Factory = Total No. of Factories built * 0.004 +2;

Cost for next Hi-Tech Factory = Total No. of Hi-Tech Factories built * 0.02 +10;

  1. Production of Materials

The factories will produce materials from time to time. If the factory is built on parcels with enhanced, the production period will be reduced accordingly. The owner needs to collect materials before the factory storage limit is hit.

Material Factory produces 2 materials hourly, with storage limit of 120;

Hi-Tech material Factory produces 1 Hi-Tech material every 4 hour, with storage limit of 10.

  1. Depreciation and Renovation

1) The factories will depreciate every 10 days, and the depreciation level will be halved. After depreciation the production rate will be lowered down.

2) The player can renovate the normal factories with DRO.


50% 25% 12.5% 6.25% 3.125%
Price 0.5 0.75 0.875 0.9375


3) The player can renovate the high-tech factories with normal materials.


50% 25% 12.5% 6.25%



995 1492 1741 1865 1927
Stone 995 1492 1741 1865


Steel 995 1492 1741 1865


  1. Demolish and Transfer

If the player demolishes his/her building, only DT Right Point will be returned to his/her account, the material and DT cost won’t be returned.

7、The Wharf

7.1 Overview

Wharf could be built on “Port” parcels on DRAGONLAND. All players could import materials (owned by the player itself on mainland) to DRAGONLAND.

7.2 Construction

The wharf could only be built on “Port” parcels.

At most one wharf is allowed on each parcel. It cost 10 DT to build a wharf.

7.3 Importing of Materials

1) Wharf is open to all players;

2) Wharf Throughput: The (daily) throughput of a wharf is fixed. There is public throughput and private throughput parts, recover to throughput limit every day at 24:00, 8:00, 16:00 (UTC+8). The unused throughput will be forfeited.

3) The private throughput can only be utilized by the Wharf owner. And the private throughput used won’t be deducted from his / her personal throughput. However, if the owner use public throughput for material importing, such amount will be deducted from the personal throughput.

4) The owner can adjust the private throughput quote (24 hour cooldown period, it takes effect when the next wharf throughput recovery happen) and transportation fee (effect immediately). The upper limit of private throughput may vary depends on the islands.

7.4 Competition rules

Personal Throughput: It is the limit of the entire throughput a specific player transport in all wharf of that area in that day. The value depends on the bidding result at 00:00 (UTC +8) every day. It is calculated every day at 24:00 (UTC+8) based on the DT Right Point for throughput bidding. The throughput is distributed according to DT Right Point locked. (Each DT Right Point locked can get maximum of 100 throughputs; the part less than 100 will be eliminated).

Consumption of throughput: When the owner transport good at his/her own wharf, if there is remaining private throughput, the private throughput will be consumed. At that time, it will not consume the personal throughput of the player. On the other hand, the same amount of public throughput of the wharf and personal throughput of the player will be consumed. If any of the above is not enough, the transportation will not be done. The throughput consumption to transport different goods is different: 1 for 1 ordinary material, and 100 for 1 high-tech material.

Recovery of throughput: The private throughput and public throughput will be fully recovered at 00:00, 08:00, 16:00 UTC+8. If the owner changed the private throughput value, it will take effect at next recovery time. The personal throughput will be recalculated once per day. For all types of throughput, the remaining value will be invalidated when next recovery/re-calculation happens.

7.5 Importing Cost

When the player import materials, two types of fees will occur:

a) The global tariff (fixed 0.004 DT / 100)

b) The transportation fee set by the wharf owner.

The owner could set the transportation fee at the management panel of wharf.

8、DRO Right Point

8.1 Overview

All players will have DRO right points on DRAGONLAND. It is related to DRO that locked by the player. It will affect the max number of business buildings and factories allowed for the player, and the personal throughput of the wharf.

8.2 Obtaining Right Point

Player could lock DRO to obtain right points. The more the DRO is locked, the more right points are obtained. The right points could be released to unlock DRO.

8.3 Consumption of Right Point

The construction of business building and factory will consume right points. The building could not be constructed if no enough right points available. The right points will be returned when the building/factory is destructed.

9、DRO Factory

9.1 Overview

The full name of DRO is DRAGONLAND Rare Ore. It is a rare resource only available on DRAGONLAND, and it is driving factor of DRAGONLAND.

The maximum offering of DRO is 10 million. Each territory of DRAGONLAND has 1 million of quota. When a new territory is opened, the quota is released. For each territory, 95% of the DRO will be produced by DRO factory; 5% will be pre-issued to the operational team for the events.

The player could build DRO factory to produce DRO, or buy DRO from RO Exchange.

9.2 Category

DRO factory have 3 types: Type A, Type B and Type C. There are differences in Weight, Size, Price and Renovation Consume.

Type A: Weight is 25, Size is 1/4 of a parcel, cost 4000 USDT.

Type B: Weight is 5, Size is 1/9 of a parcel, cost 800 USDT.

Type C: Weight is 1, Size is 1/25 of a parcel, cost 160 USDT.

Material required to renovate the DRO factories.

NRO Factory

80% 60% 40% 20% 10%
A 1500 3000 4500 6000



300 600 900 1200 1350
C 60 120 180 240


9.3 Prices rules

a) The price is related to the DT/USDT in exchange. The price of DRO is higher; the amount of DRO to buy the factory is lower. The price is set every hour.

b) You need lock DRO Right Point to purchase different DRO factory. The amount of right points is different from different type of DRO factory: Type A is 30, Type B is 20 and Type C is 10.

After purchasing, the building would be added to the warehouse in the territory. The 5% of DRO which players paid will return to the mining pool. And the rest will be used for repurchasing or operation activities.

9.4 DRO Production Rules

1) From opening the island, system would get 7% from the mining pool and divided by 7, as the quota of the everyday of the next 7 days.

2) The expected total value of DRO every day to release is the 1% of total value of the DRO Factory of this territory.

3) The amount of DRO to release each day is related to DRO/USDT price: The higher price of DRO, the less DRO to be released; the lower price of DRO, the more DRO to be released. The DRO/USDT will be calculated as the average price of DRO/NASH, NASH/ETH and ETH/USDT.

4) The expected total value of DRO to be released will be divided by DRO/USDT. It will be compared with the quota of the day. The smaller value will be used to calculate the amount of DRO to be released that day.

5) 24:00(UTC+8), the system will calculate the DRO factory weightage of every players in the territory and distribute DRO accordingly.

For exampleIf there are 10 new Type C DRO Factories (assume no other DRO factories), total value of the DRO Factories is 1600 USDT, the expected production is 16 USDT. The DRO market price is at 0.02 USDT, and then the DRO to be released is 800 (less than the daily quota, 1% of 1 mil DRO). Each type C DRO factory can get 80 DRO that day.

9.5 Depreciation and Renovation

The DRO factory will depreciate every 10 days. The depreciation levels are 80%, 60%, 40%, 20%, 10% correspondingly. The owner can use different materials to renovate the buildings.


10.1 Overview

The owner of CBD could build special utility buildings on CBD. The utility building could supply special services to players. The owner could set the service fee.

10.2 Building in Current Version

a) Happiness Recovery Building: Players could recover happiness.

b) Material Exchange: Players could exchange materials.

10.3 Construction and Use

a) At most one special building could be built on each parcel

b) At most one building could be built for each type, for each player.

c) There is a number of use for the building. The number will recover over time. No one could use the utility if the number is 0.

11、Building Trade

Some buildings can be traded after repacking to the warehouse.

The function is not open right now, will be available in the near future.


Player could buy a newbie apartment from DRAGONLAND Dream Apartment Community with 1 DT. The apartment is located at the parcel with highest price in auction (14, 13).

Player could “Relax” and “Sleep” to recover Happiness and Energy. The player could relax once and sleep once daily in newbie apartment.

Each house provides a private space. The owner could buy furniture and placed them in the house. The furniture will provide additional comfort level to the house. The higher comfort level will benefit in following way:

a) To recover more happiness when relaxing.

b) To gain higher additional income when the owner collect fixed business value.

c) To get more system subsidy and work value.

13、Private Space

The players could build their own mini game scene in private space.

To gain access to a private space, the player needs to buy the entry building with DRO, and put it on a parcel owned by him / her. Then the owner could enter the space to design and configure. It could be open to other players to.

14、Alchemy Factory

  1. Alchemy Factory cannot be traded, upgraded or destructed; no depreciation but can be recycled into warehouse.
  2. All players can perform “Unstable Alchemy” at Alchemy Factory:

a) Each time of Alchemy will consume 10 ordinary materials and 10 happiness points. The type of materials to alchemize can be chosen by the players themselves. Each player can only alchemize 1 time per day at each Alchemy Factory.

b) The Alchemy Factory can obtain 10 Stable Energy after each Alchemy. Each Alchemy Factory will reset 10 chances for Alchemy at 00:00 (UTC +8) every day, the chances used up in the day does not recover.

c) Each time of Alchemy will convert every ordinary material consumed by the player into any ordinary material or high-tech material; and the player will get 10 materials, but the number of each type is variable.

e.g. A player consumed 10 timbers to perform “Unstable Alchemy” at a Alchemy Factory, he may have alchemized 10 timbers into 3 timbers, 3 stones, 3 steel and 1 high-tech material.

  1. Owner can perform “Energy Conversion” at Alchemy Factory:

The owner of the Alchemy Factory can convert Stable Energy into a specified type of material. Each conversion of a ordinary material consume 1 energy, each conversion of a high-tech material consume 100 energy.

Each Alchemy Factory can obtain up to 100 Stable Energy per day through Unstable Alchemy. Unconverted energy can be accumulated, but it will not exceed the upper limit of 1000 energy.

The quantity of material is added to the properties of the Material Enhanced land.

e.g. If an owner of the Alchemy Factory which is placed in a Timber Enhanced land consumes 100 energy to convert into timbers, he can actually get 130 timbers, and it doesn’t affect the proportion of conversion when he want to convert into other materials.

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