Auction Rules for EOSLAND

1. Preparations

① EOS is the only token supported during this auction.

② Players need to deposit EOS into the account from the official website

https://neoworld.io/account/billing_neo, and then transfer EOS into the auction centre.

During auction, players can transfer EOS in and out of the account freely, though there will be a certain period of cooling down time. No transaction fee will be charged.

③ At the end of auction, the balance will be transferred back to the game account.

2. Auction Time

Begin Date: Mar. 8th at 12:00 pm (GMT+8) ,2019.

Duration: 7 days

End Date: Mar. 15th at 12:00 pm (GMT+8) ,2019.

3. Land Attributes

Some lands have special attributes listed as following:

*Dock (Starting price: 20EOS):
players could build airports and wharf here, thus to provide a lower-cost access for other players to go to other continents. Revenues generated from airports and wharf (after tax) belongs to the building owner.

*CBD (Initial price: 50EOS):
players could build special buildings with special functions here.

*Lumber Lands (Initial price: 5EOS):
Players build timber mills here, and the production of woods will increase 30%.

*Stone Lands (Initial price: 5EOS):
Players build stone factories here, and the production of stone will increase 30%.

*Steel Lands (Initial price: 5EOS):
Players build steel factories here, and the production of steel will increase 30%.

*High-tech material Lands (Initial price: 15EOS):
Players build high-tech material factories here, and the production of high-tech materials will increase 10%.

*Rare Ore Lands (Initial price: 20EOS):
Players build mineral factories here, and the production of rare ore (NRO) will increase 10%.

*Ordinary Lands (Initial price: 2EOS):
There is no additional attribute on ordinary land.

There is at most ONE attribute for each land.

4. Auction Rules

① The initial price of the each land is decided by the attribute.

② Bids must be multiples of 0.1 EOS and greater than the current bid.

③ After bidding for one land, that amount of EOS will be frozen that players cannot use it to bid other lands.

④ Players can withdraw the bid only when he’s not the highest bidder. No fees would be charged if withdraw.

⑤ When the auction time runs out, the land automatically belongs to the bidder with highest price and will not be auctioned again.

⑥ The auction end time will be changed according to the bidding each time. Here are the details:

a.for each bidding, the end time is the current time plus X.
In earlier stage of the auction, X = 12.
e.g., after someone bids for a certain land, if no one bids it with a higher price in the next coming 12 hours, then this auction ends.
In the last 24 hours of the auction, X will be halved for each biding, the lowest time is 10 mins.

b. If the calculated auction end time is greater than the auction stop time (Jan. 3rd at 22:00 pm, GMT+8), then the auction ends according to the latter.

5. Others

Lands that no one bids during the auction will be put on sale after EOSLAND officially released. Purchasing price will be its initial price in auction.

An Explanation on Islands in the NeoWorld and the EOSLAND

中文版本 (Chinese Version): http://blog.neoworld.io/?p=1084

Introduction of the Islands in the NeoWorld

There are currently three types of islands in the NeoWorld, namely, Giant Islands, Cluster of Islands and Independent Islands.

Giant Islands are usually managed by large institutions, such as the foundation of a public blockchain, which operates the entire island, manages the island’s currency and provides the initial mining pool for the island. A giant island may be further segregated into different districts, which are progressively opened according to the development index of the island. All districts share the same currency and one single mining pool. Giant Islands and the main continents of NeoWorld are connected in terms of transportation as well as trade routes.

A Cluster of Islands is typically used for a DPOS-based public blockchain (which is comprised of many supernodes) or other forms of alliance or association of public blockchains. A Cluster of Islands comprises of many islands, each representing a supernode of the DPOS-based public blockchain, or a member of the alliance. Each supernode or member blockchain is severally responsible for the setup, operation and the initial mining pool of its own island. All islands under the Cluster have one unified currency, but mining pools of the islands are managed separately. Each island within the Cluster of Islands are inter-connected with one another in terms of transportation as well as trade routes, and are connected with the main continents of NeoWorld.

Giant Islands and Clusters of Islands will be based on public blockchain and utilise the blockchain’s technology to issue a new type of rare ore. Rare ore of the islands will be key to the economic growth of the islands. In addition, core transaction records will be synchronized on the blockchain.

Independent Islands are open for all projects, institutions or social groups. The currency and the corresponding mining pool of an independent island can be designed by its operating entity. Initially, independent islands are not connected with the main continents of the NeoWorld in terms of transportation and trade, until the island is mature enough, e.g. its development index reaching a desired level.

About EOSLAND

EOSLAND is a Cluster of Islands and comprises of 21 islands. Each island is operated by a EOS node, which supplies the initial EOS mining pool. The size of the island correlates with the size of the initial mining pool. Each island’s mining pool is independently managed and not shared.

The first island of EOSLAND is the Island of Eoslambdacom.  The Island of Eoslambdacom has a size of 400 pieces of lands (20×20) and an initial mining pool of 10,000 EOS. Subsequently, islands under EOSLAND will opened according to the sequence of applications, and no new island of EOSLAND will be opened after the 21st island. In the future, EOS nodes operating EOSLAND islands can transfer the management rights of the islands.

All island of EOSLAND will use EOS as the main currency. Concurrently, a new type of rare ore, ERO (EOSLAND Rare Ore) will be issued based on EOS blockchain. ERO will be used as a type of building material for constructions in the EOSLANDs and will generate EOS rights points. ERO will be traded on decentralised exchanges in the future.

ERO has a total supply of 21 million. Each island of EOSLAND will have 1 million ERO and will be activated at the time the island is opened. 95% of the 1 million ERO will be produced by constructing ERO collection factories on the island and the remaining 5% will be held in custody by the operating EOS node for the purpose of launching events or other on-going campaigns.

Auction of the First EOSLAND

The first EOSLAND: Island of Eoslambdacom will be having its land auction on 12:00, 8th March 2019 (UTC +8).

The details of the auction rules of EOSLAND and the launching event will be released next week. Please refer to the official website for more details.

 

Release Note (2nd Mar, 2019)

1. Adjustment on characater property
– The following properties are removed: “Fatigue”, “Stamina”, “Work Times”.
– “Happiness” is remade.
– Added new property “Energy”
1) Happiness
The max value of “Happiness” is 1000. Happiness will reduce when:
– When a player work/research, happiness will reduce 5 when 1 energy is consumed. Certain job requires happiness of player to be higher than the requirement. When happiness is 0, the player could not work/research
– Happiness will reduce 5 for each gathering/producing
– Happiness will reduce 25 for each use of treasure map
Happiness could be recovered by following:
– ​”Relax” in house. The recovery rate depends on comfort level of the house, as following figure:
[table id=11 /]
– Recover in rare building. The rare buildings which recovered fatigue and happiness in old version will recover happiness after upgrading.
[table id=12 /]
– Wonder wish: 快马加鞭. The effect of the wish is “Recover 200 happiness immediately, and during the day, get double of the materials when gathering and producing
– “Like” in famous place. Recover 10 happiness.
– “Rest” in green area. Recover 30 happiness.
– Purple Bull Special Drink. Recover 50 happiness.
– The tent will be disabled in this version and pending for adjustment.
2) Energy
Energy is similar to “Work Times” in previous version. The default max value is 30, and player could increase the max value by learning “Workaholic” skill. Energy will be consumed when working/researching. Energy could be recovered by following:
– “Sleep” in house. The recovery rate depends on happiness when resting, as following figure:
[table id=13 /]
– Wonder wish 劳模风范. The effect of the wish is “Recover 50% of the max energy”
– Visiting the Tourism buildings.
2. Housing System

1) Why we need a house?
– You can “Relax” to recover “Happiness”
– You can “Sleep” to recover “Energy”
– Add-on when work
– Add-on when collecting fixed income

2) All players could buy a house in newbie town, and could also buy houses built by other players.

3) Player holding “Real Estate Business Licence” could build house on the lands they own, and sell the houses to other players. The houses could be resold. The minimum price is 100,000 NASH.

4) The house has “Comfort Level” property. Different types of houses has different initial comfort level and max comfort level, as following figure:

[table id=14 /]

5) Each player can own multiple houses, but could only set one of them as “under use”. The comfort level of the player is the comfort level of the house “under use”. The other houses will not be calculated.

6) Each house provides a private space. The owner could buy furniture and placed them in the house. The furniture will provide additional comfort level to the house

7) The player could “Relax” and “Sleep” in house. Relax to recover happiness and sleep to recover energy. There is a cooling down time for relax and sleep separately. The cooling down time is 24 hours for Newbie Apartment and 12 hours for Intermediate Apartment

8) The details of comfort level effect are following:

Comfort level – happiness recovery

[table id=11 /]

Comfort level – fixed income add-on

[table id=15 /]

Comfort level – work income for worker/owner

[table id=16 /]

3. Adjustment on Wharf

1) The owner could switch between “open for public” and “private” at any time, but there are 24 hours cooling down time after switching

2) Transfer of materials will consume Right Points now. 1 Right Point will be consumed for every 100 throughput.

4. Adjustment on level up of NEOLAND business building

1) The max level of business building is limited by continent development value, as following figure:

[table id=17 /]

2) After maintenance, the level of all existing buildings will remain, but they could not level up further if requirement is not met.

5. Adjustment on renovation on NEOLAND

The renovation of NRO Factory will cost following resources:

[table id=18 /]

6. EOSLAND Auction

The first island of EOSLAND: eoslambdacom will be open for auction at 12:00 noon, 8th, Mar 2019 (UTC +8)

 

Release Note – 2019-03-02 (Preview)

Update Time: 2nd March, 2019 1600-1800 (UTC+8)

Update includes:

1. Adjustment on characater property
The following properties are removed: “Fatigue”, “Stamina”, “Work Times”
“Happiness” is remade
Added new property “Energy”
The details on new properties will be released in detailed release note

2. Housing System
1) Why we need a house?
– You can “Relax” to recover “Happiness”
– You can “Sleep” to recover “Energy”
– Add-on when work
– Add-on when collecting fixed income
The higher “Comfort Level” of the house is, the higher the above effects are
2) All players could buy a house in newbie town, and could also buy houses built by other players.
3) Player holding “Real Estate Business Licence” could build house on the lands they own, and sell the houses to other players. The houses could be resold.
4) Each house provides a private space. The owner could buy furnitures and placed them in the house. The furnitures will provide additional comfort level to the house

3. Adjustment on renovation rules
4. System adjustment on NEOLAND
5. Adjustment on Wharf
6. Events about EOSLAND (EOSLAND not being released yet)

The detailed release note will be published during the maintenance.

Release Note – 23rd Feb 2019

Maintenance Period: 23rd Feb, 2019, 1400-1600 UTC+8

Immortal Token Exchange Event

Event Period: After maintenance ~ 12:00 noon, 2nd March
Event Details:
1) During the event period, player could open token exchange interface at any temple. Each time following number of tokens will be consumed:
Lucky Immortal Token x 8
Power Immortal Token x 8
Longevity Immortal Token x 8
Happiness Immortal Token x 8
Fortune Immortal Token x 18
The reward will be one of the following:
500 ~ 500,000 Nash
NEOLAND Origin Permit Coupon (weekly)
EOSLAND Pass Coupon (weekly)
2) During the event, the tokens could be exchanged in Super Market
3) After the event is over, all the remaining tokens will be deleted at certain time.

Preview of Next Release

1) Adjustment on Character properties
2) Housing System
3) Adjustment on renovation rules
4) System adjustment on NEOLAND
5) Adjustment on Wharf
6) Events on EOSLAND

2019.01.26 Release Notes

The update will be carried out 16:00-18:00 on 26th Jan (UTC+8)

Updates:

1.Buildings&Factories Auction Mechanism

Players who own land in NEOLAND can participate in a new auction system under certain conditions:

1) If the NEOLAND development value reaches a new milestone at 0:00 (UTC+8) and releases a new building quota, the auction for the new buildings will open at 12:00 (UTC+8) of the day. The auction will last for 24 hours and ends at 12:00 (UTC+8) the next day. There will be differences in the starting time of auctions for different types of buildings. Generally speaking, the auction of NRO factories will begin first, followed by high-tech factories, followed by timber, stone and steel factories, and finally four types of business buildings.

2) The bidding method will adopt the sealed-bid auction method: the players will bid on the auction factories&buildings without knowing the bidding situation of other people. When the auction ends, the system will sort all the bids from high to low, and according to the amount of the factories&buildings, the factories&buildings will be distributed one by one from the highest price to the low price until the quota is zero. The remaining bids are considered to be auction failures. When the bid prices are the same, they are sorted by the bid time.

3) When bidding, the corresponding bid NEO will be temporarily frozen. At the end of the auction, the actual cost of the successful bidder will be calculated at the lowest transaction price (ie the lowest of all bids for the successful auction). The excess NEO will be refunded by email when unfrozen; Other unfrozen NEO belong to the players who failed the auction will also be refunded by mail. The factories&buildings that was successfully auctioned will appear in the player’s warehouse.

4) Players can bid for any number of factories&buildings at the same time, and the auction is not subject to construction conditions such as NEO right points and contribution values. However, when the building is built from the warehouse to the land, the construction conditions of the specific building will be required (the NRO factories must meet the contribution value requirements, and the other factories&buildings must meet the NEO right points requirement). If the conditions are not met, it will not be built. In future version, players can trade factories&buildings in the warehouse.

5) The above auction rules will take effect at the next development value milestone (100,000 points). The factories&buildings that can be constructed under the current development value will still maintain the current construction rules.

2.MATERIAL EXCHANGEs Go Live on NEOLAND!

1) Players who own CBD land in NEOLAND can build a “MATERIAL EXCHANGE”. The construction conditions are as follows:

a) Only one material exchange can be built for each CBD land

b) Each material exchange will cost 50 NEO with no materials requirement.

2) After the construction is completed, select “Open” and the material exchange will start to operate. The specific rules are as follows:

a) Players can release buying or selling materials order on the exchange.

b) Players can also directly trade with existing buy and sell orders.

c) Currently support four materials: timber, stone, steel and high-tech materials.

d) The pending orders between each exchange are not interoperable.

3) The trading fee is uniformly borne by the seller, including two parts:

a) Basic fee is 5%, 70% of which will be returned to the NEOLAND Mining Pool.

b) Operation fee, with a minimum of 0.5% and a maximum of 1%, is set by the owner of the building. The part belongs to the building owner.

4) If you want to dismantle the material exchange, you can first select “Close” and wait until all the pending orders in the exchange have been emptied before they can be removed. There will be no return for the removal of the material exchange. 95% of the construction cost will be returned to the NEOLAND Mining Pool.

More details can be found in the material exchange function interface.

3.Adjust the NEOLAND part of the value setting

including:

1) To protect local material factories, increase tariffs on materials a bit.

2) Expand the wharf fee setting range.

3) Renew the correspondence table between the personal contribution values and the number of NRO factories that can be built.

 

4.Matrix comes to NeoWorld, MAN candy shocked!

Activity time: 12:00 (UTC+8) on 28th Jan, 2019 — 24:00 (UTC+8) on 1st Feb, 2019

Rule of event:

1)During the event, players can build Matrix exclusive buildings on NeoWorld land. The total number of buildings is limited to 1,000. Only one exclusive building can be built on each piece of land, costing 30,000 NASH, and can be dismantled after the end of the event, and 95% of cost will be return;

2)During the event, at 24:00(UTC+8) every day, the players will divide 750MAN Tokens based on the number of exclusive buildings;

3)During the event, all players can go to the exclusive building to collect candy. Each exclusive building can be picked up 5 times a day, each time receiving 0.05 MAN, and cost 1 NE Point; if the times are used up, it will restore on the next day.

5.Fishbowls shine Spring Festival!

Event time: 12:00 (UTC+8) on 28th Jan, 2019 — 24:00 (UTC+8) on 10th Feb, 2019

Rule of event:

1)During the event, players can build Fishchain exclusive buildings on NeoWorld land. The total number of buildings is limited to 1,000. Only one exclusive building can be built on each piece of land, and the cost is 10,000 NASH. After the event is over, it can be dismantled and removed with NO NASH refund;

2)During the event, at 24:00(UTC+8) every day, the players will divide the 250,000 FISH by the number of exclusive buildings built;

3)During the event, all users can go to the exclusive building to collect candy. Each exclusive building can be picked up 10 times a day, each time receiving 6.25 FISH, and cost 1 NE Point; if the times are used up, it will restore on the next day.

6.Others

1) CardMaker event vouchers are removed

2) Part of the interface display optimization adjustment

Note: Due to the Spring Festival holidays, the update time for next week is tentatively scheduled for January 30, and the Spring Festival events will be update.