DragonLand is Coming

I thought Dragonland is just only in How to train your Dragon only? But It’s real now! You don’t hear wrong, DRAGONLAND is coming to town🔥🐉

This end of July, we will be the first citizens to set foot on DragonLand. What are you waiting for? 6000DT in Mining Pool is front of your eyes!

#NeoWorld
#DRAGONLAND
#CryptoGame
#NASH
#NeoWorldCash
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Release Note 29th June

Wharf Tax is Now Dynamic

  1. On all islands the wharf tax will be dynamic. The details are:
    1. Wharf tax on the territory = the average trading price of the materials on this territory * 100 * factor.
      1. The average trading price is calculated by taking the successful trades in all material exchanges of the territory. Note:
        • Only the the trades completed by a buying action will be calculated
        • Each high-tech material is consider as 100 normal materials
      2. The factor is calculated by the development value of the territory and consumed throughput. The higher the development value is, the lower the factor is; when the consumed throughput is higher than 90%, the higher the consumed throughput is, the higher the factor is. The factor ranges from 0.5 – 1.
    2. If there is no trading when calculating, there is a default tax rate. The default tax rate is:
      NEOLAND T1 – 0.014 NEO / 100 Throughput
      Eoslambdacom – 0.046 EOS / 100 Throughput
      ONTLAND T1 – 0.2 ONT / 100 Throughput
      IOSTLAND T1 – 26 IOST / 100 Throughput
  2. The owner of the wharf could set the transaction fee (to the owner) when others transport materials. The range on different territories are:
    NEOLAND T1 – 0 ~ 0.004 NEO / 100 Throughput
    Eoslambdacom – 0 ~ 0.01 EOS / 100 Throughput
    ONTLAND T1 – 0 ~ 0.05 ONT / 100 Throughput
    IOSTLAND T1 – 0 ~ 5 IOST / 100 Throughput

Event: Anniversary (Continues)

Event 1: Card Collection (Week 2)
1. The player have a chance to gain Card No. 6 – No. 9 when working;
2. Now Card No. 10 – No. 13, No. 20, No. 21 will not be produced by Anniversary Gift Box, but they could still be exchanged by the appointed card set.
3. Card No. 21 is available for exchange. New quiz will be available when activating the card. Attending the quiz event at wechat official account will have chance to gain anniversary derivative.

Event: Lucky 622

Event Time: 29th June, 00:00 – 5th July, 00:10
Details: The player have a chance to gain a lucky ticket when working. The player will gain lucky point when getting the ticket. There will be a NASH award based on the rank according to accumulated lucky points on a daily base.

Event: Island Free Entrance

Event Time: 29th June, 00:00 – 6th July, 00:00
Details: The player could teleport among the islands without paying the entrance fee.

The Recycling of Anniversary Cakes

1. The Anniversary Cakes could be destructed now. 62.2% of construction cost will be returned to owner, and 37.8% will be in operational pool.
2. During next maintenance, all cakes will be automatically destructed. If the player wants to keep the building, please put it into warehouse before the maintenance. The returned cost will be in bills.

Misc

1. The maximum allow opening orders raised from 10 to 50
2. The building
3. Players could pay 10,000 NASH to build CrptoMotors (Building) in private spaces (mainland).
4. Optimized the view of CryptoMotors Race Car
5. Anniversary Avatar Voucher could be used now
6. New UGC Avatars are available

Auction Guideline of NEOLAND (Second Territory)

中文版本 (Chinese Version)

【公告】NEOLAND二区拍卖规则

Overview

NEOLAND is a virtual world funded by NEO Foundation for NEO community. NEOLAND consists of 9 territories, and 8100 (90 x 90) parcels in total. The first territory was named “Origin”, and the second is “Blueprint“.
The second territory consists of 900 parcels. It is at the north of the first territory. 90 parcels will be available in the coming auction.
The Mining Pool: The initial mining pool is 4000 NEO, funded by NEO Foundation, and it will be released gradually with the development of the island. Part of the income of selling parcels and buildings will go to the mining pool. The mining pool of the second territory will be independent from the first territory, until the opening of the third territory. Every time a new territory opens, the mining pool of the previous territory will be combined with the overall mining pool.
The Materials: The materials could be imported from NEOWORLD mainland or other islands, with certain cost. The materials could also be produced by local factories.
NRO: NRO represents the rights on NEOLAND, and it is a driving force of the development. NRO could be used on both territories. There is no presale event when the new territory opens.
Transportation: The NEOLAND PASS will apply to all territories on NEOLAND. For the players who are not holding a pass, one additional fee will occur for teleportation between territories. However, going across the border by walking is free.

Preparation

Only registered user could participate in the auction. You can register a new account from the following invitation address: https://neoworld.io/account/signup?invite_channel=NEO
NEO is the only supported currency in the auction.
Players need to deposit NEO before participating the auction. The NEO deposit address is available from here.
During auction, players can transfer NEO in and out of the account, though there will be a certain period of cooling down time. No transaction fee will be charged.
At the end of auction, the balance will be transferred back to the game account.

Auction Time

Time Start: 12:00 pm, 28th June, Friday (GMT+8)
Duration: 24 x 7 hours
Time End: 12:00 pm, 5th July, Friday (GMT+8)

Additional Rules upon “Origin”

– The parcels are graded as 5 grades – S, A, B, C, D – based on “potential”. The higher is the potential of the parcel, the higher is the initial price, and the more is the “feature” to develop for the parcel.
– All parcels could get “feature”.  Those features include enhancing the production of certain material, additional add-on for certain industry, etc. There could be multiple features on the same parcel, and the maximum number of features depends on the potential grade. The number of features will be unlocked by raising of prosperity value of the parcel.

The mapping between maximum number of features and potential grade is as following:

Potential Grade Max. Number of Features
S 5
A 4
B 3
C 2
D 1

Certain types of parcel have default features, the details are as following:

Type Potential Grade Default Feature Misc Base Prosperity Value
Saint S Business Value of all Industries +30%

RO Production +20%

1. Owner could build special buildings with special functions
2. Owner will get special building “Teleportation Platform”
3. Owner will get special building “Monument”
8000
CBD A Business Value of all Industries +20% Owner could build special buildings with special functions 5000
RO Enhanced A RO Production +10% Owner will get free 2 RO factories 3000
High-Tech Enhanced B High-Tech Production +10% Owner will get 2 free hi-tech factories 2000
Dock B Business Value of all Industries +10% Owner can build wharf and airport 3000
Steel Enhanced C Steel Production +30% 1000
Timber Enhanced C Timber Production +30% 1000
Stone Enhanced C Steel Production +30% 1000
Villa Parcel C N/A With One Villa by default 2000
Ordinary Parcel D N/A 0

– The features could be developed or reset when the prosperity value meets the requirement. The prosperity value will be raise when construction, operation and renovation happens, in addition, “invest” will gain additional prosperity value in a daily base.

The Parcels

There are 900 parcels in the second territory. The details of the parcel types are as following:

Type Potential Grade Total Number Number in Auction Initial Price in NEO
Saint S 1 1 100
CBD A 15 5 50
RO Enhanced A 9 3 50
High-Tech Enhanced B 33 3 15
Dock B 30 3 15
Steel Enhanced C 66 6 5
Timber Enhanced C 66 6 5
Stone Enhanced C 66 6 5
Villa Parcel C 198 9 5
Ordinary Parcel D 416 48 1

After opening of the island, all players could buy any parcel from system directly, if it is not sold yet. The price will depend on the auction/sale price of the same parcel type in history. The price formula is: Price = average auction/sale price of the same parcel type * factor. The value of the factor will be announced before the island opening.

The initial price of the each land is decided by the potential grade. (The parcels which are not bid by anyone will be available for sale with price of 100 NEO)
Bids must be multiples of 0.1 NEO. The next bid must be 1% higher than the previous price, the miminum price increase cannot be lower than 0.1 NEO also.
After bidding for one land, that amount of NEO will be frozen that players cannot use it to bid other lands.
Players can withdraw the bid only when he’s not the highest bidder. No fees would be charged if withdraw.
When the auction time runs out, the land automatically belongs to the bidder with highest price and will not be auctioned again.
The auction end time will be changed according to the bidding each time. Here are the details:
a) for each bidding, the end time is the current time plus X.
In earlier stage of the auction, X = 24.
e.g., after someone bids for a certain land, if no one bids it with a higher price in the next coming 24 hours, then this auction ends.
In the last 24 hours of the auction, X will be halved for each biding, the lowest time is 10 mins.
b) If the calculated auction end time is greater than the auction stop time (1200pm, 5th July, GMT+8), then the auction ends according to the latter.

MISC

One NEOLAND Pass (Permanent) will be given to the owner for each parcel auctioned. The owner could activate the pass to gain permanent FREE re-entry right of NEOLAND. The passes not activated could be sold in supermarkets.

Special building “Monument” will be built on the Saint parcel. The functions of Monument are as following:

All the player could “BLESS” at the Monument, and gain the buff “BOOST”.
With “BOOST” buff activated, the player could “BOOST” any business building. By doing this, both the player and the building could gain more business value from working.
“BLESS” will cost NRO. The price will be set by the owner of Monument. 30% of the NRO cost will go to owner and 70% will be burnt.

IOSTLand Guideline

IOSTLAND will Open at 18:00 11th June (UTC +8)

The first week will be in beta test mode. If we found serious fault we will take maintenance immediately. There are special rules during beta test:

1. There will be resource plants on all parcels. All players could collect materials from the plants. There is a small chance to get high-tech material in this process. When the resource is collected, the owner of the parcel will automatically receive extra resources. The wish “快马加鞭” will take effect during collection.

2. In first 3 days of opening, there will be event “Candy War” from 20:00 – 20:30. The players could collect candies from IOST trees, and put it into the IOST baskets. The award will be based on the ranking according to the amount to put. Please refer to the detailed announcement ont the event.

3. In beta test, the wharf tax is as following: 0.25 IOST per normal material, and 25 IOST per high tech material. After beta test the tax will be with floating rate based on development value and local material production.

Relation between IOSTLAND and NeoWorld

IOSTLAND is a gaint island at outside of NeoWorld mainland. There are 9 territories in total. The resources and enconomies on each territory are independent. At the first stage only 900 parcels in first territory are available. The opening plan of remaining territories will depend on the development of the first territory.

The islands are part of NeoWorld. The gaint islands, cluster of Islands and independent Islands, together with the mainland, forms the virtual world. The players could transport among the mainland and different islands.

The mainland is consist of several continents, and most of the players will be born from there. On the mainland many types of utility buildings are available, to provide different services to the players. In addition, the players could create various game assets, play grounds and games. The continents are managed by wonder and lord system. The currency on mainland is NASH.

The islands are funded and operated by third parties. The core target is to provide their community members a virtual interactive channel to communicate, and for the project team to publish their latest updates. The lands and resources on islands are limited and so more expensive. The players could build factory, business building, utility building and decoration buildings on islands, and import materials from wharfs. The currency on the islands are appointed by the corresponding operational team.

Transportation in current Version

The transportation system in blue-print is still under development. In current version, the players could travel between mainland and IOSTLAND in following way:

1) From NeoWorld to IOSTLAND

The player on mainland could go to “Holy Grail” (at the newbie town at center of the first continent, at coordination 0,0) to teleport to IOSTLAND. There is “IOST” label on the IOST teleportation platform. The players who is holding “IOSTLAND Pass Permit” will teleport for free, otherwise 1000 NASH will be charged.

2) From IOSTLAND to NeoWorld

The player could teleport to NeoWorld from IOSTLAND from the “Teleportation Platform”. Tthe player who is holding “IOSTLAND Pass Permit” will teleport for free, otherwise 20 IOST will be charged.

The Parcels on IOSTLAND

Overview

In current version only the first territory is opened. There are 30 x 30 parcels in total. Part of the parcels has been sold out during the land auction. The remaining parcels could be bought after the island opens. The price is 10,000 IOST for all types of parcels. 70% of the income will go to the mining pool.

Attributes

There are different types of parcels.

Ordinary Parcels (2 types):

  1. Empty Parcel: The parcel is completely empty and only with initial resource plants.
  2. Parcel with Villa: There is 1 villa and corresponding decoration buildings pre-built on the parcel. The owner could re-layout the parcel freely. In addition, the owner will get “IOSTLAND Pass Permit (Permanent)” for each Parcel with Villa bought.

Special Parcels:

Parcel Type Description
The Holy Place 1. Owner could build special buildings with special functions
2. 30% add-on for fixed-income of business buildings
3. 20% add-on for IRO production
4. Owner will get special building “Teleportation Platform”
5. Owner will get special building “Monument”
CBD 1. Owner could build special buildings with special functions
2. 20% add-on for fixed-income of business buildings
Dock 1. Owner can build wharf and airport
2. 10% add-on for fixed-income of business buildings
RO-Enhanced 1. 10% add-on for IRO production
2. Owner will get free 2 IRO factories
Hi-Tech Enhanced 1. 10% add-on for hi-tech material production
2. Owner will get 2 free hi-tech factories
Timber Enhanced 30% add-on on timber production
Stone Enhanced  30% add-on on stone production
Steel Enhanced  30% add-on on steel production
Parcel Trade

The owner could put parcels owned as “on sale” (only when there is no building on the parcel). Other players could buy the parcels “on sale”.  There will be 5% of stamp fee for the trade, and 70% of the stamp fee will go to the mining pool.

Teleport

The player could opening “Map” and teleport to anther parcel buy paying IOST.

The IOST Mining Pool

Overview

The players could mine IOST from the mining pool by building and operating the business buildings (refer to “Business Building section”). The initial value of the mining pool is 3695705 IOST. A certain ratio of construction cost and stamp fee will be put into the mining pool during the development process of the island.

The Release Cycle

7% of the current mining pool will be released for every 7 days, as one release cycle. During one release cycle, 1/7 of the the quota will be release on each day. The unused part of the quota will be returned to the mining pool.

Returning to Mining Pool

The following will be returned to the mining pool:

Wharf: 95% of the construction cost, 70% of the tax

Business Building: 95% of the construction cost, 70% of the trading price (the trading is not open yet)

Factory: 95% of the construction cost, 70% of the auction price, 95% of the renovation cost

Special Building: 95% of the construction cost, 70% of the tax.

Business Buildings

Industries and Industry Values

There are four types of business buildings: Manufacture,  Commercial, Cultural and Service. Each of the type will get 1/4 of the mining pool. The industrial value of each type of business buildings is different, and the industrial value will affect the development value of the territory and the contribution value of the owner.

Construction

Total Available Quota

There is a total available quota for the business buildings. The quota will be increased when the development value of the islands increases. When the quota is hit, no one could build this type of the building any more until the quota increases next time. The mapping is as following:

Development Value Max Amount (Each Industry)
0 25
10,000 40
20,000 55
50,000 80
100,000 125
200,000 150
300,000 180
400,000 210
500,000 240
600,000 270
700,000 300
800,000 325
900,000 350
1,000,000 375
1,200,000 400
1,400,000 450
1,600,000 500
1,800,000 600
2,000,000 700
2,300,000 750
2,600,000 775
3,000,000 825
3,300,000 850
3,600,000 875
4,000,000 925
4,300,000 1000
4,600,000 1075
5,000,000 1200
5,200,000 1250
5,400,000 1300
5,600,000 1325
5,800,000 1375
6,000,000 1400

IOST Right Point

The construction of business building will consume IOST right points (Refer to “IOST Right Point” Section). The first business building that built by each player will not cost right point, and from the second one on, each building will cost 50 right points.

Note: If the first building was put into warehouse and then put back to the parcel, it will be considered as new building and 50 right points will be consumed.

Construction Cost

Construction of the business building will cost 4000 IOST, and the building will be in “Under Construction” mode. Certain amount of materials must be put into the building to complete the construction. The materials could be put by the owner or any other player.

Business Value
  1. 95% of the daily mining quota will be the pool of industry. Each industry will have 1/4 of the pool. For each industry, the pool will be distributed based on the players’ business value of the day.
  2. Business building will generate Business Value (BV). The owner could collect BV from business buildings. On 24:00 every day, the system will distribute IOST based on the collected BV for all players. If the total BV does not exceed the total amount in mining pool, the players will get 0.024 IOST for each BV. Otherwise, the IOST will be distributed to all BVs equally. After distribution the BV of the day will be reset to 0.
  3. There are 2 types of Business Values: Fixed BV and Assist BV. The building will generate fixed BV every hour, and there is a max number of stored BV for each building. If the stored BV hit the limit, the generation will pause until the player collects BV. Other players could “Work” in the building and each “Work” will increase the assist BV of the building. During the distribution of IOST, the fixed BV and assist BV take same weight in calculation.
  4. Destructing of building will have the IOST right points returns, but not for any other types of resources.
Work Income
  1. 5% of the daily mining quota will be pool of assist, and will be distributed based on assist value.
  2. When the player works in other’s building, it will consume “Energy” and “Happiness” and get assist value. If the owner set subsidy, the worker will get extra reward.
  3. The energy will recover by “Relax” in apartment.
  4. The happiness will recover by:
    1. “Relax” in apartment
    2. Recover in special buildings in CBD (chargeable)
    3. Use items which could recover happiness
  5. There is a limit for times to work. Every time when some one works in this building, the time will reduce by 1, and corresponding BV will be added in the building.
Level Up
  1. The owner could level up the business buildings. Leveling up will consume materials. After leveling up, the industry value, the increase rate of fixed BV and assiste BV will be improved. The max allowed level depends on the current development value of the island. The detailed mapping is as following:
    Lv Timber Stone Steel Hi-Tech Industry Value BV/Hour BV/Work Default Work Time
    Lv1 100 100 100 0 150 21 14 100
    Lv2 200 200 200 2 220 26 17 100
    Lv3 230 230 230 4 263 30 20 100
    Lv4 260 260 260 6 307 37 25 100
    Lv5 290 290 290 8 350 66 44 100
    Lv6 370 370 370 10 394 77 52 100
    Lv7 450 450 450 12 437 89 59 100
    Lv8 530 530 530 14 481 124 83 100
    Lv9 610 610 610 16 524 141 94 100
    Lv10 690 690 690 18 568 160 107 100
    Lv11 840 840 840 20 611 208 139 100
    Lv12 990 990 990 22 655 232 155 100
    Lv13 1140 1140 1140 24 698 258 172 100
    Lv14 1290 1290 1290 26 742 314 209 100
    Lv15 1440 1440 1440 28 785 347 232 100
    Lv16 1690 1690 1690 30 829 383 256 100
    Lv17 1940 1940 1940 32 872 440 293 100
    Lv18 2190 2190 2190 34 916 483 322 100
    Lv19 2440 2440 2440 36 959 528 352 100
    Lv20 2690 2690 2690 38 1003 593 395 100
    Lv21 2720 2720 2720 40 1046 645 430 100
    Lv22 2750 2750 2750 42 1090 699 466 100
    Lv23 2780 2780 2780 44 1133 778 519 100
    Lv24 2810 2810 2810 46 1177 889 593 100
    Lv25 2840 2840 2840 48 1220 974 649 100
  2. After each successful leveling up, there will be a cooling down time before next leveling up. The player could cool down immediately by paying IOST. The cost is 100 IOST / hour. The cool down time is as following:

    Level Cool Down Time (Minutes)
    Lv1-2 0
    Lv2-3 1
    Lv3-4 5
    Lv4-5 10
    Lv5-6 20
    Lv6-7 20
    Lv7-8 30
    Lv8-9 30
    Lv9-10 60
    Lv10-11 60
    Lv11-12 90
    Lv12-13 120
    Lv13-14 240
    Lv14-15 480
    Lv15-16 720
    Lv16-17 960
    Lv17-18 1200
    Lv18-19 1440
    Lv19-20 1440
    Lv20-21 1440
    Lv21-22 2160
    Lv22-23 2160
    Lv23-24 2160
    Lv24-25 2880
Depreciation and Renovation

The business buildings will deprecate for every 10 days. The depreciation level will be 80%, 60%, 40%, 20%, 10% correspondingly. After depreciation, the business value will be lowered down accordingly. Renovation will consume materials based on building level and depreciation level.

Table: Normal Material Cost

Level 80% 60% 40% 20% 10%
1 14 27 41 54 61
2 29 58 87 116 131
3 50 100 150 200 225
4 76 152 228 303 341
5 106 212 317 423 476
6 140 279 419 558 628
7 177 354 531 708 796
8 218 435 653 871 980
9 262 523 785 1046 1177
10 309 617 926 1234 1389
11 358 717 1075 1434 1613
12 411 822 1233 1644 1850
13 466 933 1399 1866 2099
14 524 1049 1573 2097 2360
15 585 1170 1755 2339 2632
16 648 1296 1943 2591 2915
17 713 1426 2140 2853 3209
18 781 1562 2343 3124 3514
19 851 1702 2553 3404 3829
20 923 1846 2770 3693 4154
21 998 1995 2993 3991 4489
22 1074 2149 3223 4297 4834
23 1153 2306 3459 4612 5189
24 1234 2468 3702 4935 5552
25 1317 2633 3950 5267 5925

 

Table: High-Tech Material Cost

Level 80% 60% 40% 20% 10%
1 0 0 0 0 0
2 0 0 0 1 1
3 0 1 1 2 2
4 0 1 2 3 4
5 1 2 3 5 5
6 1 3 4 6 7
7 1 3 5 7 8
8 2 4 6 9 10
9 2 5 7 10 11
10 2 5 8 11 13
11 3 6 9 12 14
12 3 7 10 14 15
13 3 7 11 15 17
14 4 8 12 16 18
15 4 9 13 18 20
16 4 9 14 19 21
17 5 10 15 20 23
18 5 10 16 21 24
19 5 11 17 23 26
20 6 12 18 24 27
21 6 12 19 25 29
22 6 13 20 27 30
23 7 14 21 28 31
24 7 14 22 29 33
25 7 15 23 30 34

Factory

Construction

Total Available Quota

There is a total available quota for the factory. The quota will be increased when the development value of the islands increases. When the quota is hit, no one could build this type of the building any more until the quota increases next time. After certain stage, the players need to auction for the factories. The mapping is as following:

Development
Value
Timber Stone Steel High-Tech
0 200 200 200 50
1万 400 400 400 60
2万 600 600 600 70
Auction Start
Round
1 5万 900 900 900 80
2 10万 1200 1200 1200 100
3 20万 1500 1500 1500 110
4 30万 1575 1575 1575 120
5 40万 1600 1600 1600 130
6 50万 1625 1625 1625 140
7 60万 1650 1650 1650 150
8 70万 1675 1675 1675 160
9 80万 1700 1700 1700 170
10 90万 1725 1725 1725 180
11 100万 1750 1750 1750 190
12 120万 1775 1775 1775 200
13 140万 1800 1800 1800 210
14 160万 1825 1825 1825 220
15 180万 1850 1850 1850 230
16 200万 1875 1875 1875 240
17 230万 1900 1900 1900 250
18 260万 1925 1925 1925 260
19 300万 1950 1950 1950 270
20 330万 1975 1975 1975 280
21 360万 2000 2000 2000 290
22 400万 2025 2025 2025 300
23 430万 2050 2050 2050 /
24 460万 2075 2075 2075
25 500万 2100 2100 2100
26 520万 2125 2125 2125
27 540万 2150 2150 2150
28 560万 2175 2175 2175
29 580万 2200 2200 2200
30 600万 2225 2225 2225
31 650万 2250 2250 2250

IOST Right Point

The construction of factory will consume IOST right points (Refer to “IOST Right Point” Section). Each normal factory will consume 10 right points, and each high-tech factory will consume 100 right points.

Construction Cost

Construction of normal factories will cost 300 IOST each, and 5000 IOST for high-tech factory.

Production of Materials

The factories will produce materials from time to time. If the factory is built on parcels with enhanced, the production period will be reduced accordingly. The owner need to collect materials before the factory storage limit is hit.

By default, the normal factory will produce 2 materials per hour, and the storage limit is 120; high tech factory will produce 1 material per hour, and the storage limit is 10.

Depreciation and Renovation

The factories will depreciate every 10 days, and the depreciation level will be halved. After depreciation the production rate will be lowered down.

The player can renovate the normal factories with IRO. The amount consumed is:

Depreciation 50% 25% 12.5% 6.25% 3.125%
Price (IRO) 0.5 0.75 0.875 0.9375 0.96875

The player can renovate the high-tech factories with normal materials. The amount consumed is:

Materials 50% 25% 12.5% 6.25% 3.125%
Timber 995 1492 1741 1865 1927
Stone 995 1492 1741 1865 1927
Steel 995 1492 1741 1865 1927
Destruction and Sale

The destruction of factory will get the right points returned, but not any other resources.

In future version the sale of factories will be opened. After the factory is sold, the right points will be returned as well.

The Wharf

Overview

Wharf could be built on “Port” parcels on IOSTLAND. All players could import materials (owned by the player itself on mainland) to IOSTLAND.

Construction
  1. The wharf could only be built on “Port” parcels.
  2. Construction of wharf will consume 4000 IOST and several materials.
  3. At most one wharf is allowed on each parcel.
Importing of Materials
  1. Wharf Throughput: The (daily) throughput of a wharf is fixed. The owner could set the personal throughput which could only be used by him/herself (there is an upper limit in ratio and the ratio could be vary in different areas). The remaining throughput will be open to public.
  2. Personal Throughput: It is the limit of all the throughput a specific player transport in all wharf of that area in that day. The value depends on the bidding result at 00:00 (UTC +8) everyday.
  3. Consumption of throughput: When the owner transport good at his/her own wharf, if there is remaining personal throughput, the personal throughput will be consumed. At that time, it will not consume the personal throughput of the player. In any other case, the same amount of public throughput of the wharf and personal throughput of the player will be consumed. If any of the above is not enough, the transportation will not be done. The throughput consumption to transport different goods are different: 1 for 1 ordinary material, and 100 for 1 high-tech material.
  4. Recovery of throughput: The private throughput and public throughput will be fully recovered at 00:00, 08:00, 16:00 UTC+8. If the owner changed the private throughput value, it will take effect at next recovery time. The personal throughput will be recalculated once per day. For all types of throughput, the remaining value will be invalidated when next recovery/re-calculation happens.
Importing Cost

When the player import materials, two types of fees will occur:

  1. The global tariff (fixed)
  2. The transportation fee set by the wharf owner.

The owner could set the transportation fee at the management panel of wharf.

IOST Right Point

Overview

All players will have IOST right points on IOSTLAND. It is related to IRO that locked by the player. It will affect the max number of business buildings and factories allowed for the player, and the personal throughput of the wharf.

Obtaining Right Point

Player could lock IRO to obtain right points. The more the IRO is locked, the more right points are obtained. The right points could be released to unlock IRO.

Consumption of Right Point

The construction of business building and factory will consume right points. The building could not be constructed if no enough right points available. The right points will be returned when the building/factory is destructed.

IRO Factory

Overview

The full name of IRO is IOSTLAND Rare Ore. It is a rare resources only available on IOSTLAND, and it is driving factor of IOSTLAND.

The maximum offering of IRO is 10 million. Each territory of IOSTLAND have 1 million of quota. When a new territory is opened, the quota is released. For each territory, 95% of the IRO will be produced by IRO factory; 5% will be pre-issued to the operational team for the events.

The player could build IRO factory to produce IRO, or buy IRO from RO Exchange. The IRO/NASH pair will open when IOSTLAND opens.

Construction

Total Available Quota

There is a total available quota for the IRO factory. The quota will be increased when the development value of the islands increases. When the quota is hit, no one could build IRO factory any more until the quota increases next time. The mapping is as following:

 

IRO Factory Development Value Max Amount
0 100
10,000 120
20,000 150
Auction Start
1 50,000 180
2 100,000 210
3 200,000 300
4 350,000 400
5 500,000 450
6 600,000 500
7 700,000 550
8 800,000 600
9 900,000 650
10 1,000,000 700
11 1,200,000 750
12 1,400,000 800
13 1,600,000 850
14 1,800,000 900
15 2,000,000 950
16 2,300,000 1000
17 2,600,000 1050
18 3,000,000 1100
19 3,300,000 1150
20 3,600,000 1200
21 4,000,000 1250
22 4,300,000 1300
23 4,600,000 1350
24 5,000,000 1400
25 5,200,000 1450
26 5,400,000 1500
27 5,600,000 1550
28 5,800,000 1600
29 6,000,000 1650
30 6,500,000 1700

The maximum allowed number of IRO factories for each player is decided by the contribution value of the player. The mapping is as following:

Contribution Value Max Number of Factories
0 0
100 1
500 2
2000 5
3000 7
4000 9
5000 11
6000 13
7000 15
8000 17
9000 19
10000 21
11000 24
12000 27
13000 30
Construction Cost

Construction of each IRO factory will consume 12000 IOST

IRO Production

The IRO production rate depends on the development value of each territory. The details are:

Development Value Daily Production
0-20,000 300
20,000-50,000 500
50,000-80,000 700
80,000-150,000 1000
150,000-200,000 1200
200,000-250,000 1400
250,000-300,000 1600
300,000-350,000 1800
350,000-400,000 2000
400,000-450,000 2200
450,000-500,000 2400
500,000-600,000 2600
600,000-700,000 2800
700,000-800,000 3000
800,000-900,000 3200
900,000-1000,000 3400
1,000,000-1,200,000 3600
1,200,000-1,400,000 3800
1,400,000-1,600,000 4000
1,600,000-1,800,000 4200
1,800,000-2,000,000 4400
2,000,000-2,500,000 4600
2,500,000-3,000,000 4800
3,000,000-4,000,000 5000
4,000,000-5,000,000 5200
5,000,000-6,500,000 5500
above 6,500,000 1% of the pool

At 24:00 (UTC +8), the system will distribute IRO based on the total weight of the IRO factories. The default weight of each IRO factory is 1.

  1. If the total weight is below the daily production,  each weight will get 1 IRO
  2. Otherwise IRO will be evenly distributed based on weight.
Depreciation and Renovation

The IRO factory will depreciate every 10 days. The depreciation levels are 80%, 60%, 40%, 20%, 10% correspondingly. The factory could be renovated by consuming materials:

Material 80% 60% 40% 20% 10%
Timber 6000 12000 18000 24000 27000
Stone 6000 12000 18000 24000 27000
Steel 6000 12000 18000 24000 27000

CBD

Overview

The owner of CBD could build special utility buildings on CBD. The utility building could supply special services to players. The owner could set the service fee.

Building in Current Version
  1. Happiness Recovery Building: Players could recover happiness
  2. Material Exchange: Players could exchange materials
Construction and Use
  1. At most one special building could be built on each parcel
  2. At most one building could be built for each type, for each player.
  3. There is a number of use for the building. The number will recover over time. No one could use the utility if the number is 0.

Award

Player could “Award” others with NASH or other currencies.

  1. The player could “Award” others with IOST. 5% transaction fee will be charged and 70% will return to mining pool.
  2. If the player is in mainland, the default option is NASH. Player could switch to IOST. If the player is in IOSTLAND, the default option is IOST, and the player could switch to NASH.

Auction of Factories

If the territory development value reaches the next milestone, the auction for new material factory, high-tech factory and IRO factory will open. The details are:

  1. If the development value reaches milestone and there is new quota released at 00:00 (UTC+8), the auction will start at 12:00 (UTC+8). The auction will last for 24 hours.
  2. The auction will be in close bid mode, i.e, the bidding price of other players will not be shown. After the auction finishes, the system will distribute quota from the highest price to lower price. When the price is same, the earlier bid will win.
  3. The corresponding IOST will be frozen when a bid is put. After the auction is finished, the final price will be the lowest price which got the quota. The remaining IOST will be returned by mail. For the failed bids, the unfrozen IOST will also be returned in mail. The factories will be sent to the warehouse of the winner.
  4. The player could bid for any number of factories, and the bidding will not limited by the right points or contribution value. However, when the factory is moved to parcel, the requirement will be checked and the construction will fail if the requirement does not meet.
  5. 70% of the auction income will go to the mining pool.
  6. Only the landlord of IOSTLAND could participate in auction

Apartment

  1. Player could buy a newbie apartment from IOST Dream Apartment Community with 100 IOST. The apartment is located at the parcel with highest price in auction.
  2. Player could “Relax” and “Sleep” to recover Happiness and Energy. The player could relax once and sleep once in newbie apartment.
  3. Each house provides a private space. The owner could buy furniture and placed them in the house. The furniture will provide additional comfort level to the house. The higher comfort level will benefit in following way:
    1. To recover more happiness when relaxing
    2. To gain higher additional income when the owner collect fixed business value
    3. To get more system subsidy and work value

Private Space

The players could build their only game scene in private space.

To gain a private space, the player need to buy the entry building with IOST, and put it on a parcel owned by the player itself. Then the owner could enter the space to design and configure.

Alchemy Factory

New building “Alchemy Factory” is added.

  1. Alchemy Factory can not be traded, upgraded or destructed; no depreciation but can be recycled.
  2. All players can perform “Unstable Alchemy” at Alchemy Factory:
      1. Each time of Alchemy will consume 10 ordinary materials and 10 happiness. The type of materials to alchemize can be chosen by the players themselves. Each player can only alchemize 1 time per day at each Alchemy Factory.
      2. The Alchemy Factory can obtain 10 Stable Energy after each Alchemy. Each Alchemy Factory will reset 10 chances for Alchemy at 00:00 (UTC +8) every day, the chances used up in the day does not recover.
      3. Each time of Alchemy will convert every ordinary material consumed by the player into any ordinary material or high-tech material; and the player will get 10 materials, but the number of each type is variable.
        e.g. A player consumed 10 timbers to perform “Unstable Alchemy” at a Alchemy Factory, he may have alchemized 10 timbers into 3 timbers, 3 stones, 3 steels and 1 high-tech material.
  3. Owner can perform “Energy Conversion” at Alchemy Factory:
    1. The owner of the Alchemy Factory can convert Stable Energy into a specified type of material. Each conversion of a ordinary material consume 1 energy, each conversion of a high-tech material consume 100 energy.
    2. Each Alchemy Factory can obtain up to 100 Stable Energy per day through Unstable Alchemy. Unconverted energy can be accumulated, but it will not exceed the upper limit of 1000 energy.
    3. The quantity of material is added to the properties of the Material Enhanced land.
      e.g. If a owner of the Alchemy Factory which is placed in a Timber Enhanced land consumes 100 energy to convert into timbers, he can actually get 130 timbers, and it doesn’t affect the proportion of conversion when he want to convert into other materials.

 

 

Release Note – 1st June 2019

Maintenance Time:

1st June 14:00 – 16:00 UTC +8

Details:

Open of UGC Factory / UGC Shop

1. The players could build UGC Factory / UGC Shop on Mainland.
2. Construction of UGC Factory will cost 5,000 NASH. At most ONE UGC Factory is allowed for each player. After construction the player could manufacture the audited model(s) that uploaded by him/herself. Each product will cost 10,000 Timber, 10,000 Stone, 10,000 Steel, 50 hi-tech materials, and 3,000 NASH. Each manufacture will take 8 hours.

In each manufacturing, the player could only start one product line. In the product line, no matter how many products are planned, the manufacture will always take 8 hours. The manufacturing process could be terminated. In that case 50% of the NASH cost will be returned, but no materials will be returned.

The production will be in “Item” type. Items could be traded in UGC Shop. If the item is used, the player who used the item will gain the corresponding avatar. Avatars could not be traded. Please note the costums may with different genders. Only players with corresponding gender could use those items.

3. The construction cost of UGC Shop is 3,000 NASH. At most one UGC shop is allowed for each player. Only UGC products could be sold in UGC Shop.

4. 5 sets of UGC costums are added.

Event: “GALAXY Wallet” Air Drop. 10,000 GC will be distributed.

Event Time:

3rd June 12:00 – 13th June 24:00 (UTC +8)

Details:

1. During the event, players could build event building “Galaxy Wallet (GC)”. There are 1000 buildings in total and in first-come-first-serve mode. There are at most one building allowed on each parcel. The building cost is 10,000 NASH. After the event, the building could be destoryed and 95% of the building cost will be returned.
2. During the event, 750 GC will be evenly distributed for each constructed building at 24:00 (UTC +8)
3. During the event, all players could collect GC from “Galaxy Wallet (GC)”. Each building could provide GC for 5 players for each day (0.05 each time). Each collection will cost 1 NE value. The collection time for buildings will be reset on 24:00 each day.

Event: ChongAi Chain Special Award

Event Time:

After Maintenance – 10th June 24:00 (UTC +8)

Details:

1. During the event, all the awards from ChongAi Chain are doubled. The total amount of candies distributed each day is 24,000 CA; and the player could get 2 CA for each collection (only 1 NE is consumed)
2. During the event, the owners of “ChongAi CA” building will have a chance to get special gift code provided by ChongAi Chain. Using the gift code in ChongAi official site will gain special awards. The details are at http://chongai.io. The code will be sent in mail.

Misc

1. The time of next depreciation will be displayed for business and production buildings.
2. The overhead icon for community partner is removed.
3. The character will keep running forward if pressing “~” key.

IOSTLAND Auction Guideline

Preparation

  1. Only registered user could participate in the auction. You can register a new account from the following invitation address: https://neoworld.io/account/signup?invite_channel=IOST
  2. IOST is the only supported currency in the auction.
  3. Players need to deposit IOST before participating the auction. The IOST deposit address is available from here.
  4. During auction, players can transfer IOST in and out of the account, though there will be a certain period of cooling down time. No transaction fee will be charged.
    At the end of auction, the balance will be transferred back to the game account.

Auction Time

Time Start: 12:00 pm, 28th May (GMT+8) ,2019.
Duration: 7 days
Time End: 12:00 pm, 4th June (GMT+8) ,2019.

The Parcels

There are 9 territories in IOSTLAND. In each territory there are 30×30 parcels. All of the non-ordinary parcels (315 parcels in total) will be in auction. The details are as following:

The Holy Place 1
CBD 15
RO-Enhanced 9
Dock 59
Hi-Tech Material Enhanced 33
Timber Enhanced 66
Stone Enhanced 66
Steel Enhanced 66
Empty Parcels 85

The empty parcels open in auction but there is no extra villa or road on them. The remaining 500 parcels not be released during the auction, and they will be open for sale when IOSTLAND opens. The price will be 10000 IOST. When buying the ordinary parcel, the owner will get one Villa (house) and corresponding greening for free. And the owner could adjust the buildings by his/her own needs.

Parcel Attributes

The non-ordinary parcels has one and only one special attribute, as following:

Parcel Type Base Price (IOST) Description
The Holy Place 50000 1. Owner could build special buildings with special functions
2. 30% add-on for fixed-income of business buildings
3. 20% add-on for IRO production
4. Owner will get special building “Teleportation Platform”
5. Owner will get special building “Monument”
CBD 15000 1. Owner could build special buildings with special functions
2. 20% add-on for fixed-income of business buildings
Dock 5000 1. Owner can build wharf and airport
2. 10% add-on for fixed-income of business buildings
RO-Enhanced 10000 1. 10% add-on for IRO production
2. Owner will get free 2 IRO factories
Hi-Tech Enhanced 6000 1. 10% add-on for hi-tech material production
2. Owner will get 2 free hi-tech factories
Timber Enhanced 2000 30% add-on on timber production
Stone Enhanced 2000  30% add-on on stone production
Steel Enhanced 2000  30% add-on on steel production
Empty Parcels 100 N/A
Ordinary Parcels N/A With pre-built villa

On all types of parcels, the owner could build all types of material factories and business buildings.

Auction Rules

  1. The initial price of the each land is decided by the attribute. (The parcels which are not bid by anyone will be available for sale with price of 10000 IOST)
  2. Bids must be 1% higher than current bid price. If the current price of parcel is lower than 10000 IOST, the minimum price increase is 100 IOST.
  3. After bidding for one land, that amount of IOST will be frozen that players cannot use it to bid other lands.
  4. Players can withdraw the bid only when he’s not the highest bidder. No fees would be charged if withdraw.
  5. When the auction time runs out, the land automatically belongs to the bidder with highest price and will not be auctioned again.
  6. The auction end time will be changed according to the bidding each time. Here are the details:
    a) for each bidding, the end time is the current time plus X.
    In earlier stage of the auction, X = 24.
    e.g., after someone bids for a certain land, if no one bids it with a higher price in the next coming 24 hours, then this auction ends.
    In the last 24 hours of the auction, X will be halved for each biding, the lowest time is 10 mins.
    b) If the calculated auction end time is greater than the auction stop time (4th June at 12:00 pm, GMT+8), then the auction ends according to the latter.

IRO Presale

IRO (IOSTLAND Rare Ore) is a core resource on IOSTLAND. IRO has a total supply of 10 millions. Each island of IOSTLAND will have 1 million IRO and will be activated at the time the island is opened. 95% of the 1 million IRO will be produced by constructing IRO collection factories on the island and the remaining 5% will be held in custody by the operating team for the purpose of launching events or other on-going campaigns.
After the lord election, the last 10% will be put into IRO factory mining pool.

  1. There are 1000 IRO will be pre-sold before IOSTLAND opens. There is no other production of IRO before opening.
  2. The presale only opens for players who holds no less than 10 NEST.
  3. IRO could only be bought with NASH. The price is 1 IRO = 20,000 NASH
    The presale will start at 12:00 pm 9th June (UTC +8). There will be announcement one day before.

Others

  1. One IOSTLAND Pass (Permanent) will be given to the owner for each parcel auctioned. The owner could activate the pass to gain permanent FREE re-entry right of IOSTLAND. The passes not activated could be sold in supermarkets.
  2. The non-ordinary parcels which are not bid by anyone will be available for sale with price of 19999 IOST after IOSTLAND opens. The ordinary parcels could not be bid during auction. They are available for sale with 10000 IOST after the opening.
  3. The functions of special building “Monument” are as following:
    1. All the player could “BLESS” at the Monument, and gain the buff “BOOST”.
    2. With “BOOST” buff activated, the player could “boost” any business building for 10 times. By doing this, both the player and the building could gain more business value from working.
    3. “BLESS” will cost IRO. The price will be set by the owner of Monument. 30% of the IRO cost will go to owner and 70% will be burnt.
    4. “BLESS” will cost consume energy or work time of building. There is no CD for “BLESS”
    5. The effectiveness of “BOOST” depends on the development value of the territory.
    6. After the player “BOOST” for 10 times, the “BOOST” buff will be removed. If the player “BLESS” when there are remaining “BOOST” times, the remaining times will be invalidated.

Release Note (May 25th 2019)

NEST Developer Program (Alpha)

NEST Developer Program targets to normal users who has basic UGC ability, and also professional workshops. Based on different proficiencies, the developer program provides different packages for users to choose (Plan A/B/C)

In this version, the users will be able to upload self-created model, and in next release (scheduled in next week) to manufacture and sale the production in game. In alpha version, we only provide “AlphaTest Package”. In the full version of the developer plan, all 3 packages will be available. The price and rights for different packages are subject to change based on user feedbacks.

The detailed rules are:

1. To Apply
User could go to “NEST Plan” -> “Developer”, to lock NEST to apply developer plan. The details are:

2. To Upload
After the developer plan is activated, the user could upload models at “Account” -> “Developer Program”.

The developer could download the sample files from developer program page, modify it upon your wish, export the specific format and upload. The detailed requirements are listed on the developer page.

The model must be audited after upload. If the audit passed, the model will be added to the game in next update.

Note: The uploaded model, including the ones in audition, will occupy the quota. Once the number of models reaches the quota limit, no more uploads will be allowed. The developer could delete existing models to release the quota.

3. To Manufacture and Sale
The developer could manufacture the product with models which are already in game. To manufacture, the developer need to build “UGC Factory”, and each manufacturing will cost materials and NASH.

There will be a fixed lead time to manufacture. After that the developer could collect the corresponding product from the factory. Note: if the developer delete the model in developer program, the model will not be able to manufacture upon deletion, but the products already produced will not be affected.

The developer could build “UGC Shop” to sell the UGC products.

The “UGC Factory” and “UGC Shop” is not included in current release. They will be in game together with the first batch of UGC models.

Misc

1. IOST/NASH pair is not available in RO Exchange
2. The names of all islands permit related are unified to “XX Permit (Y Period)” and “XX Permit (Y Period) Coupon”
3. “Events” Panel is added. Player could check the ongoing and future events.
4. NEST exchange stamp fee adjustment. From May 27th, 2019, the stamp fee of NEST exchange will be changed from fixed 100 NASH to 0.5% of the exchange amount in NASH (minimum 100NASH).
5. “Chong Ai Chain” airdrop

Labour Day Events

Note all events are on the mainland only.

1) Let’s Go Tour!

Event Time: 00:00 1st May – 24:00 4th May (UTC +8)

Details: The player will gain extra award for the first “tour” on tourist building everyday. The award will be a random one of the following:

Item
1 NEOLAND Permit Coupon (Day)
2 eoslambdacom Permit Coupon (Day)
3 ONTLAND Permit Coupon (Day)
4 Experience Chip S x 1
5 Experience Chip S x 2
6 Experience Chip S x 3

P.S. The ONTLAND Permit Coupon (Day) will be limited to 300 per day. The quota will be refreshed at 00:00 UTC+8. All the coupons could be exchanged in supermarkets.
P.S. By using the Experience Chip, the player will gain Exp.
Experience Chip L: 100,000 Exp
Experience Chip M: 10,000 Exp
Experience Chip S: 2,500 Exp

2) Industry Contest

Event Time: 00:00 1st May – 24:00 14th May (UTC +8)

Details: From 1st May to 7th May, the total business value of 4 industries will be recorded at the time of 24:00. On 8th May, the industries will be ranked based on the total business value.
From 8th May to 14th May, the mining pool ratio of each industry will be adjusted to 40%, 30%, 20%, 10% based on the ranking.

3) Development Contest

Event Time: Event Time: 00:00 1st May – 24:00 7th May (UTC +8)

Details: During the event, the increment of continent development value for all five main continents will be recorded and ranked. Based on the rank, NASH award will be distributed to all the players based on the building cost of new business buildings (one player could get awards from multiple continents if applicable). The ranking award is as following.

Rank Award (NASH)
1 20,000,000
2 15,000,000
3 10,000,000
4 5,000,000
5 0

For example, if mainland no.1 took 20m award, and only player A, B, C built business buildings during events. Cost of A is 500000, B is 300000, C is 200000. Then A will get 10m, 6m for B, and 4m for C. The business buildings only include normal business buildings and premium business buildings. The cost of leveling up will not be counted.

4) Building Contest

Event Time: Event Time: 00:00 1st May – 24:00 7th May (UTC +8)

Details: The players will be ranked based on the total cost of new business buildings on each continent and awarded accordingly. One player could get awards from multiple continents if applicable.

Rank (Continent) Award
1 Experience Chip L x 10
2 Experience Chip L x 5
3 Experience Chip L x 3
4 Experience Chip L x 2
5 Experience Chip L x 1
6 Experience Chip M x 8
7 Experience Chip M x 6
8 Experience Chip M x 5
9 Experience Chip M x 3
10 Experience Chip M x 1

P.S. By using the Experience Chip, the player will gain Exp.
Experience Chip L: 100,000 Exp
Experience Chip M: 10,000 Exp
Experience Chip S: 2,500 Exp

5) Adjustment on Treasure Map

The Constellation Modules are removed from Treasure Map awards
The Dragon Balls are added into Treasure Map awards.
The Dragon Ball related feature will be updated later.

Release Note 28th Apr

Maintenance Time: 14:00-16:00 28th Apr
New Character Property “Level”
  1. The old “EXP Level” will rename to “Tax Payer Level”, “EXP” will rename to “Tax Payer Exp”
  2. New Skill “Financial Intelligence” added. With this skill, the player could get financial exp when doing daily sign up. The details are as following:
  3. New property “Level” is added, and the new “Exp” = “Tax Payer Exp” + “Financial Exp”.
  4. The leaderboards for “level” and “Tax Payer Level” are added.
Adjustment on NASH Award/Withdraw
There is a new quota when player doing award/withdraw. The quota is related to the player level, and calculated base on latest 24 hours. The quota / level mapping is as following:
When the award/withdraw mount is within the quota, the stamp fee is lowered to 0.5%. The player could award/withdraw with the amount exceeding the quota, with extra stamp fee (progressive rate). The mapping is as following:
Amount Stamp Fee
Part within quota 0.5%
Part within 100% ~ 120% of the quota 5%
Part within 120% ~ 150% of the quota 15%
Part within 150% ~ 200% of the quota 30%
Part above 200% of the quota 50%
NEST Ecological Committee
  1. Lock/Unlock of NEST
    1. Player could Lock NEST in game account into NEST Plan. The locked NEST could be used but not limited to following: Getting voting tickets in committee election, sign up for committee election, getting developer certificate in future version.
    2. The locked NEST could not be transferred to NEST exchange center. The player must unlock the NEST before transferring.
    3. There are three status for locked NEST: Idle, Elastic, Mandatory
      1. The NEST in all three status are applicable for getting voting ticket in election
      2. Idel: The Idel NEST could be unlocked or converted to another status
      3. Elastic: The Elastic NEST is related to developer certificate. It could be unlocked but doing so may cause downgrading of corresponding rights
      4. Mandatory: When the player sign up the election, he/she must convert corresponding amount of NEST to mandatory status. The NEST in this status could not be unlocked to converted to another status, until the termination of the term of office, or the player quitting from the position.
  2. Ecological Committee Election
    1. In each session of election, there are 7 stages.
      1. Preparatory Stage: This stage will start when there is vacancy in ecological committee. At this stage, players could sign up for election. Once there is one player sign up, Sign Up stage will start.
      2. Sign Up Stage: This stage will start after the first player signed up and it will last 3 days. All players who meet the requirement could sign up to become candidates. The sign up stage will automatically extend for 3 days if there are not enough candidate when it ends. If there are more candidates than the vacancy, Manifesto Stage (Member Election) will start. If candidate number is equal to the vacancy, Manifesto Stage (Member Election) will be skipped and Voting Stage (Member Election) will start.
      3. Manifesto Stage (Member Election): This stage will last 3 days. During this stage, the candidates could publish their own manifesto to get support from others. The none-candidates could lock NEST to increase the number of voting tickets available.
      4. Voting Stage (Member Election): This stage will start after Manifesto Stage (Member Election) ends and it will last 3 days. The none-candidates could vote for preferred multiple candidates. The number of available tickets depends on the amount of locked NEST. During the Voting Stage the player could also lock more NEST to get more tickets. The voted tickets could not be withdrawn. The unused tickets will be obsolete after this stage.
      5. Manifesto Stage (Chairman Election): This stage will start when Voting Stage (Member Election) ends and there is no chairman. This stage will last 3 days. At this stage, all the committee members become chairman candidate automatically, and could re-publish the manifesto. The none-candidates could lock NEST to increase the number of voting tickets available.
      6. Voting Stage (Chairman Election): This stage will start after Manifesto Stage (Chairman Election) ends and it will last 3 days. The none-candidates could vote for preferred candidate. Once a none-candidate vote for the preferred candidate, the preferred candidate could not be changed. The voted tickets could not be withdrawn.
      7. Duty Stage: This stage will start after all members and chairman are in position. The committee members will be performing their duties and get corresponding awards. When the current term of office ends, this stage will end and next round of election will start.
    2. To sign up the election, the player need to lock 1000 NEST as mandatory status. The NEST will be turn into idle status if the election fails or the duty ends.
    3. During all the stages of election, the players could unlock/lock NEST. In voting stages, the amount of available tickets = locked NEST * 10. The player could unlock NEST after voting, but he/she must lock more NEST than the highest history value to get more tickets.
    4. The ranking rules:
      1. The candidate with higher voting tickets ranks higher;
      2. The candidates with same voting tickets, the one getting more people voting to him/her ranks higher;
      3. The candidates with same voting tickets and voting people, the one reaching the current result earlier ranks higher;
      4. The candidates with 0 voting tickets, the one who signed up earlier ranks higher;
    5. The committee member (including normal members and chairman) will start performing duty after duty stage starts. The duty session is 180 days. If one members drops from duty, the Preparatory Stage will open, and the new member will have the same duty period with others in the current duty session.
Others
  1. In Map panel, the parcels which bought back by the NEOLAND operation team will be labelled with special color.
  2. New decoration buildings in NEOLAND and EOSLAND
  3. Separated language option panel added when launching the game the first time.