Release Note (9th Mar, 2019)

Update Time: 14:00-16:00, 9th Mar (UTC +8)

Updates:

1. The cooling down mechanism of “Relax” and “Sleep” is changed to “Available Times” per day. The available time will be reset at 0:00 (UTC +8). In “Dream Apartment Community” (the house in newbie town), player could relax once and sleep once per day; in intermediate apartment the player could relax once and sleep twice per day.

2. The cooling down time of selling house or move into a house is displayed now.

3. The player could “return to house” in “Map” and teleport to the land on where the active house

2. Optimise the calcuation on production buildings with depreciation

When collecting the materials, if there is a decimal part after depreciation, the decimal part will be kept in the building and accumulated until next collection. For exmaple, if the number of material prduced is 6, and the deprecation rate is 80%, 4 materials will be collected and 0.8 will be kept in the building

3. Open of NEOLAND House

Starting from 12:00 noon 10th Mar, 3 intermediate communities on NEOLAND will be on auction. The auction will last for 24 hours. After auction, the houses in the community could be traded with NEO.

4. Adjustment on NEOLAND Business Building Leveling Up Limitation

The limitation on business building leveling up on NEOLAND is temporarily disabled. The limitation will re-enabled when the 2nd zone of NEOLAND is open.

An Explanation on Islands in the NeoWorld and the EOSLAND

中文版本 (Chinese Version): http://blog.neoworld.io/?p=1084

Introduction of the Islands in the NeoWorld

There are currently three types of islands in the NeoWorld, namely, Giant Islands, Cluster of Islands and Independent Islands.

Giant Islands are usually managed by large institutions, such as the foundation of a public blockchain, which operates the entire island, manages the island’s currency and provides the initial mining pool for the island. A giant island may be further segregated into different districts, which are progressively opened according to the development index of the island. All districts share the same currency and one single mining pool. Giant Islands and the main continents of NeoWorld are connected in terms of transportation as well as trade routes.

A Cluster of Islands is typically used for a DPOS-based public blockchain (which is comprised of many supernodes) or other forms of alliance or association of public blockchains. A Cluster of Islands comprises of many islands, each representing a supernode of the DPOS-based public blockchain, or a member of the alliance. Each supernode or member blockchain is severally responsible for the setup, operation and the initial mining pool of its own island. All islands under the Cluster have one unified currency, but mining pools of the islands are managed separately. Each island within the Cluster of Islands are inter-connected with one another in terms of transportation as well as trade routes, and are connected with the main continents of NeoWorld.

Giant Islands and Clusters of Islands will be based on public blockchain and utilise the blockchain’s technology to issue a new type of rare ore. Rare ore of the islands will be key to the economic growth of the islands. In addition, core transaction records will be synchronized on the blockchain.

Independent Islands are open for all projects, institutions or social groups. The currency and the corresponding mining pool of an independent island can be designed by its operating entity. Initially, independent islands are not connected with the main continents of the NeoWorld in terms of transportation and trade, until the island is mature enough, e.g. its development index reaching a desired level.

About EOSLAND

EOSLAND is a Cluster of Islands and comprises of 21 islands. Each island is operated by a EOS node, which supplies the initial EOS mining pool. The size of the island correlates with the size of the initial mining pool. Each island’s mining pool is independently managed and not shared.

The first island of EOSLAND is the Island of Eoslambdacom.  The Island of Eoslambdacom has a size of 400 pieces of lands (20×20) and an initial mining pool of 10,000 EOS. Subsequently, islands under EOSLAND will opened according to the sequence of applications, and no new island of EOSLAND will be opened after the 21st island. In the future, EOS nodes operating EOSLAND islands can transfer the management rights of the islands.

All island of EOSLAND will use EOS as the main currency. Concurrently, a new type of rare ore, ERO (EOSLAND Rare Ore) will be issued based on EOS blockchain. ERO will be used as a type of building material for constructions in the EOSLANDs and will generate EOS rights points. ERO will be traded on decentralised exchanges in the future.

ERO has a total supply of 21 million. Each island of EOSLAND will have 1 million ERO and will be activated at the time the island is opened. 95% of the 1 million ERO will be produced by constructing ERO collection factories on the island and the remaining 5% will be held in custody by the operating EOS node for the purpose of launching events or other on-going campaigns.

Auction of the First EOSLAND

The first EOSLAND: Island of Eoslambdacom will be having its land auction on 12:00, 8th March 2019 (UTC +8).

The details of the auction rules of EOSLAND and the launching event will be released next week. Please refer to the official website for more details.

 

Release Note (2nd Mar, 2019)

1. Adjustment on characater property
– The following properties are removed: “Fatigue”, “Stamina”, “Work Times”.
– “Happiness” is remade.
– Added new property “Energy”
1) Happiness
The max value of “Happiness” is 1000. Happiness will reduce when:
– When a player work/research, happiness will reduce 5 when 1 energy is consumed. Certain job requires happiness of player to be higher than the requirement. When happiness is 0, the player could not work/research
– Happiness will reduce 5 for each gathering/producing
– Happiness will reduce 25 for each use of treasure map
Happiness could be recovered by following:
– ​”Relax” in house. The recovery rate depends on comfort level of the house, as following figure:
[table id=11 /]
– Recover in rare building. The rare buildings which recovered fatigue and happiness in old version will recover happiness after upgrading.
[table id=12 /]
– Wonder wish: 快马加鞭. The effect of the wish is “Recover 200 happiness immediately, and during the day, get double of the materials when gathering and producing
– “Like” in famous place. Recover 10 happiness.
– “Rest” in green area. Recover 30 happiness.
– Purple Bull Special Drink. Recover 50 happiness.
– The tent will be disabled in this version and pending for adjustment.
2) Energy
Energy is similar to “Work Times” in previous version. The default max value is 30, and player could increase the max value by learning “Workaholic” skill. Energy will be consumed when working/researching. Energy could be recovered by following:
– “Sleep” in house. The recovery rate depends on happiness when resting, as following figure:
[table id=13 /]
– Wonder wish 劳模风范. The effect of the wish is “Recover 50% of the max energy”
– Visiting the Tourism buildings.
2. Housing System

1) Why we need a house?
– You can “Relax” to recover “Happiness”
– You can “Sleep” to recover “Energy”
– Add-on when work
– Add-on when collecting fixed income

2) All players could buy a house in newbie town, and could also buy houses built by other players.

3) Player holding “Real Estate Business Licence” could build house on the lands they own, and sell the houses to other players. The houses could be resold. The minimum price is 100,000 NASH.

4) The house has “Comfort Level” property. Different types of houses has different initial comfort level and max comfort level, as following figure:

[table id=14 /]

5) Each player can own multiple houses, but could only set one of them as “under use”. The comfort level of the player is the comfort level of the house “under use”. The other houses will not be calculated.

6) Each house provides a private space. The owner could buy furniture and placed them in the house. The furniture will provide additional comfort level to the house

7) The player could “Relax” and “Sleep” in house. Relax to recover happiness and sleep to recover energy. There is a cooling down time for relax and sleep separately. The cooling down time is 24 hours for Newbie Apartment and 12 hours for Intermediate Apartment

8) The details of comfort level effect are following:

Comfort level – happiness recovery

[table id=11 /]

Comfort level – fixed income add-on

[table id=15 /]

Comfort level – work income for worker/owner

[table id=16 /]

3. Adjustment on Wharf

1) The owner could switch between “open for public” and “private” at any time, but there are 24 hours cooling down time after switching

2) Transfer of materials will consume Right Points now. 1 Right Point will be consumed for every 100 throughput.

4. Adjustment on level up of NEOLAND business building

1) The max level of business building is limited by continent development value, as following figure:

[table id=17 /]

2) After maintenance, the level of all existing buildings will remain, but they could not level up further if requirement is not met.

5. Adjustment on renovation on NEOLAND

The renovation of NRO Factory will cost following resources:

[table id=18 /]

6. EOSLAND Auction

The first island of EOSLAND: eoslambdacom will be open for auction at 12:00 noon, 8th, Mar 2019 (UTC +8)

 

Release Note – 2019-03-02 (Preview)

Update Time: 2nd March, 2019 1600-1800 (UTC+8)

Update includes:

1. Adjustment on characater property
The following properties are removed: “Fatigue”, “Stamina”, “Work Times”
“Happiness” is remade
Added new property “Energy”
The details on new properties will be released in detailed release note

2. Housing System
1) Why we need a house?
– You can “Relax” to recover “Happiness”
– You can “Sleep” to recover “Energy”
– Add-on when work
– Add-on when collecting fixed income
The higher “Comfort Level” of the house is, the higher the above effects are
2) All players could buy a house in newbie town, and could also buy houses built by other players.
3) Player holding “Real Estate Business Licence” could build house on the lands they own, and sell the houses to other players. The houses could be resold.
4) Each house provides a private space. The owner could buy furnitures and placed them in the house. The furnitures will provide additional comfort level to the house

3. Adjustment on renovation rules
4. System adjustment on NEOLAND
5. Adjustment on Wharf
6. Events about EOSLAND (EOSLAND not being released yet)

The detailed release note will be published during the maintenance.

Release Note – 23rd Feb 2019

Maintenance Period: 23rd Feb, 2019, 1400-1600 UTC+8

Immortal Token Exchange Event

Event Period: After maintenance ~ 12:00 noon, 2nd March
Event Details:
1) During the event period, player could open token exchange interface at any temple. Each time following number of tokens will be consumed:
Lucky Immortal Token x 8
Power Immortal Token x 8
Longevity Immortal Token x 8
Happiness Immortal Token x 8
Fortune Immortal Token x 18
The reward will be one of the following:
500 ~ 500,000 Nash
NEOLAND Origin Permit Coupon (weekly)
EOSLAND Pass Coupon (weekly)
2) During the event, the tokens could be exchanged in Super Market
3) After the event is over, all the remaining tokens will be deleted at certain time.

Preview of Next Release

1) Adjustment on Character properties
2) Housing System
3) Adjustment on renovation rules
4) System adjustment on NEOLAND
5) Adjustment on Wharf
6) Events on EOSLAND